Abuse of Magic

Chapter 119



Chapter 119: Available To Buy

(HERE IS A LIST OF WHAT I CAN OFFER YOU. YOU HAVE 92 AVAILABLE LIFE POINTS.)


STRENGTH (10 POINTS) - +1 STRENGTH


DEXTERITY (20 POINTS) - +1 DEXTERITY


INTELLIGENCE (20 POINTS) - +1 INTELLIGENCE


HEALTH (10 POINTS) - +1 HEALTH


HIT POINTS (2 POINTS) - +1 HIT POINT


WILL (5 POINTS) - +1 WILL


PERCEPTION (5 POINTS) - +1 PERCEPTION


FATIGUE POINTS (3 POINTS) - +1 FATIGUE POINT


(AVAILABLE ADVANTAGES)


ANIMAL EMPATHY (5 POINTS) - +1 TO ANALYZE A LIVING ANIMAL


CHARISMA (5 POINTS) - +1 TO IMPRESS AND LEAD OTHERS (MAY BE BOUGHT MULTIPLE TIMES)


COMBAT REFLEXES (15 POINTS) - +1 TO ALL ACTIVE DEFENSES, +1 TO FAST DRAW A WEAPON, +2 AGAINST FEAR, +6 TO AWAKEN, YOU WILL NEVER 'FREEZE' IN A SURPRISE SITUATION, +1 AGAINST SURPRISE ATTACKS OR +2 IF YOU ARE THE LEADER OF A GROUP


DANGER SENSE (15 POINTS) – SOMETIMES YOU GET A FUNNY FEELING…


DAREDEVIL (15 POINTS) – ANY TIME YOU DO SOMETHING UNNECESSARYILY RISKY YOU WILL RECEIVE +1 TO ALL SKILLS IN CONNECTION TO THE CURRENT ACTIVITY


EMPATHY SENSITIVITY (5 POINTS) - +1 TO ANALYZE A SENTIENT SUBJECT FOR TRUTHFULNESS


ENHANCED BLOCK (5 POINTS) - +1 TO BLOCK


ENHANCED DODGE (15 POINTS) - +1 TO DODGE


ENHANCED PARRY (10 POINTS) - +1 TO PARRYjosei


FEARLESSNESS (2 POINTS/LEVEL) - +1 VERSUS INSTANCES OF FEAR AND INTIMIDATION


HARD TO SUBDUE (2 POINTS) - +1 TO AVOID UNCONSCIOUSNESS


HIGH PAIN THRESHOLD (10 POINTS) - +3 TO RESIST PAIN, NEVER SUFFER SHOCK ASSOCIATED WITH PAIN


KNOW TIME (2 POINTS) – ALWAYS KNOW WHAT TIME IT IS


MANA ENHANCER (50 POINTS) – THE LOCAL MANA AROUND YOU IS RAISED ONE LEVEL FROM WHAT IT CURRENTLY IS


MEDIUM (10 POINTS) – YOU CAN SPEAK WITH SPIRITS AROUND YOU


PERFECT BALANCE (15 POINTS) – YOU ALWAYS KEEP YOUR BALANCE, +6 ON SLICK SURFACES, +4 DURING COMBAT


PLANT EMPATHY (5 POINTS) – DETERMINE GENERAL HEALTH AND DETERMINE NATURAL OR SUPERNATURAL ORIGIN OF PLANTS, +1 RELATIONS WITH SENTIENT PLANTS


SPECIAL RAPPORT (10 POINTS) – YOU HAVE A CONNECTION WITH ONE PERSON OF YOUR CHOICE UPON ACQUIRING THE ABILITY, THAT ALLOWS YOU TO MENTALLY KNOW IF THAT PERSON IS HURT OR IN DANGER AND YOU GET A FEEL FOR WHAT THEY ARE FEELING


UNFAZEABLE (15 POINTS) – NOTHING SURPRISES YOU


VOICE (10 POINTS) – YOUR VOICE IS PLEASE TO HEAR +2 TO ALL WHO HEAR IT


WEAPON MASTER (20 POINTS) – YOU BECOME A MASTER OF ONE SPECIFIC WEAPON, GAINING BENEFITS TO BOTH USING THE WEAPON AND DAMAGE DEALT WITH THE WEAPON


ALCOHOL TOLERANCE (1 POINT) – YOU DO NOT GET DRUNK UNLESS YOU DRINK A LOT


DEEP SLEEPER (1 POINT) – YOU CAN FALL ASLEEP REGARDLESS OF THE CONDITIONS AND CAN SLEEP THROUGH MOST DISTURBANCES


HONEST FACE (1 POINT) – YOU LOOK HONEST


NO HANGOVER (1 POINT) – NO MATTER HOW DRUNK YOU BECOME YOU WILL SUFFER NOT IN THE MORNING


PENETRATING VOICE (1 POINT) – YOU CAN BE HEARD OVER NOISE



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