Almighty Video Game Designer

Chapter 213 - Chapter 212: Diablos International Version



Chapter 213 - Chapter 212: Diablos International Version

Chapter 213: Chapter 212: Diablo’s International Version

Translator: Exodus Tales Editor: Exodus Tales

In the experience store, there were many surrounding Jia Peng, watching as he played Don’t Starve.

It was over day seventy, and Jia Peng had more or less stabilized, maintaining decent levels for health, hunger, and sanity.

The others watching were trying to study his base.

There were two campfires in the middle of his base, one normal one and one endothermic one, both of which are used to regulate the temperature of the base.

There were many chests slightly further away from the campfires used for storage.

Next to the chests was a tent, crockpot, science machine, bird cage, lightning rod, and a fridge.

There were also various types of meat on the drying rack.

There were many traps all around the base used to defend the base against any incoming mobs too.

Saplings, grass, berries and other necessities were all arranged neatly in rows, making the players with OCD incredibly satisfied.

Wilson had a Miner hat on his head, lighting up his surroundings during night without a need for a torch. There were also various items in his backpack for various situations.

Chang Xiuya exclaimed, “Wow, Jia Peng your base is awesome!”

Jia Peng shook his head, “It’s alright. I’ve seen so many posts on the interest that are way better than this. They look like something in the dreams of someone with OCD, mine’s like a sow stall.”

“That’s amazing too! By the way, what does Chester and the Walking Cane do?”

Jia Peng was shocked, “Chester? Walking Stick? What are those?”

“Uhh... it’s nothing.”

Jia Peng didn’t seem to care, “I find this game to be more playable long term than Diablo. Sure I was dying a lot at the start, but you can survive for quite some time once you get the hang of it. And it’s so satisfying to hog all these materials.”

“Yeah, and the co-op mode is incredibly fun too,” added Zou Zhuo, “Everybody has something to do, you could be exploring, hunting, gathering, and some even just watching. It’s so fun to play with a few friends.”

“Yeah, that’s true. And the characters all have different abilities, so they can do different tasks. I feel like I could play this game for ages,” expressed Chang Xiuya.

“So cares about Diablo’s DLC anymore?” complained Lin Xue.

Jia Peng scratched his head, “Heh, it can’t be helped. Don’t Starve is so rich in content, I’m completely addicted to it. As for Diablo, sure it’s fun, but I’m kind of sick of it.”

Chang Xiuya said, “Weird, I didn’t expect a girl like you to like Diablo, Xue.”

“Although I quite like Don’t Starve too, Diablo feels better to play. Geez, maybe it’s just a difference in taste. There are still quite a few players who like Diablo, why does it feel like the manager is ignoring them,” said Lin Xue.

“He’s really not,” said Chen Mo, “Didn’t the manager say he’d release a DLc eventually? We’ll just have to wait.”

Lin Xiuya stood up, “Geez, alright. I came here just to find out more about Diablo’s DLC, but it seems I haven’t been able to accomplish my mission today.

At this point, the international version of Diablo was nearing complete.

Meteorite Technology tried their hardest just as before. With experience from working on Warcraft in the past, the international version for Diablo went just as smooth, and it was nearing its release.

With Chen Mo’s English translations, other translations were also going quite well. Chen Mo felt that th English version in particular was as good as the original.

Meteorite Technology was really familiar with the likes of translations, dubs, promotions, reviews, and approvals. They guaranteed that there wouldn’t be any problems and the game could release internationally at the same time.

Everyone was really confident in Diablo’s international release, so they spent much more money in promotions than Walking.

Diablo game introduction: Diablo is a third person RPG developed by Thunderbolt Entertainment. Players could play in up to groups of four. They can also pick from different classes, joining the eternal fight between angels and demons as a Nephalem as they play a part in the amazing plot.

Diablo’s unique points:

Thrilling and terrifying apocalyptic plot, you will become the only savior of the entire world.

The dark art style allows you to always experience hopelessness as the whole world was on the verge of collapse.

Complete combat system with five main classes with hundreds of combinations so you can experience satisfying battles.

Numerous items so you can immerse completely in the grind!

The promotional materials were released in various countries all at the same time. Other than the most basic game introduction, there were various posters, cinematics, and gameplay footage released, showing the international players the best the game has to offer.

Diablo’s logo, or the word ‘Diablo’ in a fancy font started appearing in the eyes of many international players.

“Have you heard of the Chinese RPG that’s releasing soon? It’s called Diablo.”

“What does the name mean?”

“I think it’s spanish for demon lord or demon.”

“Let me look at the advertisements. Yeah the game does look quite interesting. The classes are pretty cool too, Barbarian, Demon Hunter, Monk... There’s an eastern class, but the designer seems to know a thing or two about fantasy.”

“Thank goodness there aren’t any weird embarrassing classes.”

“Oh, it’s made by the same company that made Warcraft!”

“Really? Thunderbolt Entertainment huh. I was wondering why I haven’t heard from them in too long. In theory they shouldn’t sink that soon if they are able to make a game like Warcraft.”

“Warcraft was incredibly fun, and I really liked the RPG maps. But Thunderbolt Entertainment seemed quite lazy, they haven’t made any large updates for Walking since release.”

“I heard it’s a small company, and they’ve tried to maintain as small of a team as possible. Moreover, they have to develop various different types of new games, so they probably can’t give these older games too many updates. Basically the designer is just trying to trap players.”

“Oh, that’s a disaster.”

“Moreover, many games that Thunderbolt English develop aren’t sold overseas. As far as I know, they made Onmyoji and a weird match three game, and never pushed any of that internationally.”

“They’d probably only sell games like Warcraft that have a western fantasy theme overseas. I’m really intrigued just by looking at the story, I already have my wallet ready.”


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