Chapter 43 - 43: Building Bridges between Games and Art!
Chapter 43 - 43: Building Bridges between Games and Art!
Chapter 43: Chapter 43: Building Bridges between Games and Art!
Translator: 549690339
Camille Victoria followed the UID and found an uploader’s account, which seemed like a newly registered account with no videos or posts.
She tried to send a private message to greet them, “Hello, are you the person in front of me?”
She quickly received a reply, “Wow, it really works! You are amazing! I was worried that sending a signal like this would be too chaotic, and you wouldn’t be able to remember.”
“Uh…” Camille Victoria thought for a moment before deciding to skip the topic, “It’s all fate, all fate.”
“Yes, it’s so fateful! Let’s continue. After this gate is the part I’m most looking forward to!”
Camille Victoria realized that the person on the other side seemed to have participated in the internal testing and had gone further in the process than her.
What she didn’t know was that the person was actually Shuihua.
This Little Video Station account was not newly registered either, as Shuihua was a dedicated internet surfer with multiple accounts on various platforms. “Now that you’ve mentioned it, I’m really looking forward to it. Let’s go!” The two collaborated and began decrypting.
Lincoln didn’t create any obstacles for the players regarding difficulty, so they quickly passed this section, leaping through the gate and entering the second half of the quicksand.
The music became lively, and the molten gold setting sun turned the entire sea of sand golden. Kites flew overhead, following them, while stone gates alternated, and the quicksand surged like waves.
Camille Victoria was utterly immersed in the experience, feeling it was truly wonderful.
Even the incessant barrage of comments thinned out, as everyone’s attention was captivated by the scene and couldn’t help but fall silent to appreciate it all.
In this serene atmosphere, Camille Victoria and Shuihua, following the quicksand, finally reached the end of the descent, turned a corner, and arrived at the horizontal hallway meticulously crafted by Lincoln.
At the beginning of the turn, Camille Victoria and the audience thought they had already seen the most beautiful sight. Still, they didn’t expect that just around the corner, Lincoln would place an even more exquisite, ethereal, and flawless landscape right before the players’ eyes without any warning.
Everyone fell silent for a moment, overwhelmed by the power of “beauty” itself. When “beauty” reaches a certain level, it transcends language and race, age and class.
“This isn’t a game…” Camille Victoria almost moaned, “This is art.”
No one disputed this statement.
Before today, no one in the world had ever linked the unrelated terms “game” and “art” together.
But after today, everyone who has played “Traveler of the Wind” has to admit that Lincoln built a bridge between “game” and “art,” connecting the two!
And the key is that this scene was witnessed by millions of players, who will further promote it, and the acceptance level of casual games will rapidly improve exponentially.
If the previous casual games couldn’t gain momentum, it was because most players were used to competition and confrontation, used to guns and violence, and couldn’t get used to the casual gaming mode for a while.
This resulted in an occasional producer creating casual games out of love, but the existing players wouldn’t accept them, and the games couldn’t attract new players because they weren’t good enough. Consequently, their sales were often dismal.
Poor sales further led to a decrease in producers, making it even more challenging to create outstanding casual games without the right foundation.
This was the vicious cycle of casual games becoming increasingly difficult to make and gunfight games becoming increasingly competitive in the domestic market.
However, “Traveler of the Wind” broke this cycle.
Firstly, Princess Victoria joined, bringing an astonishing number of potential casual game players.
Secondly, “Traveler of the Wind” is mature enough and striking enough to perfectly capture the attention and convert these potential players into real players.
Without the attention brought by the princess, even if “Traveler of the Wind” gains a significant reputation, it would be difficult to promote device sales if players don’t recognize it. The fermentation of word-of-mouth would require a much longer time, which is full of uncertainties.
If there’s attention, but the game is not good enough, all the attention will be as fleeting as the wind and may even have negative effects.
Fortunately, none of this happened. For Lincoln, the current situation is the best possible outcome!
With the new players gained through this momentum, even casual game developers may hope for better sales.
In short, the survival environment of the domestic casual gaming industry has been greatly improved, thanks to the inadvertent actions of Lincoln and Camille Victoria.
Soon, the Bluebird Alliance will release a lengthy statement explaining the significance of “Traveler of the Wind.”
“We warmly congratulate @Lincoln and @DreamCloudStudio on the fantastic sales of their new console. The ‘consciousness immersion virtual reality technology’ is a boon to millions of players, undoubtedly bringing tremendous and beneficial changes to the entire industry.
We are amazed to see that there’s another bright path for games to take, but the difficult start and high talent requirements have always led to the belief that this path is a dead end.
However, today, a genius who meets the criteria has finally emerged! “Traveler of the Wind” has proven to us that this path is truly viable! Countless game developers should remember this day and be grateful for the existence of this game!
The emergence of “Traveler of the Wind” is a miracle; a flower blooming in a sand field without soil, a flawless and perfect flower that elevates the game to the realm of art with its power alone.
Any player who has a chance to play this game should not miss it—it is undoubtedly the most worthwhile game to play this year. Regardless of what games will appear in the second half of the year, this statement will not change!”
Foreseeing the events to come, NetDragon’s boss, Zack, has contacted the Bluebird Alliance more than once, hoping to cooperate against Lincoln and Cloud Dream.
But the Bluebird Alliance has never agreed.
Because the Bluebird Alliance was established to fight against the pressure and targeting of big companies, how could they join forces with a big company to oppress and target others now?
However, at this moment, the article that would very likely infuriate the young boss of NetDragon hasn’t appeared, and Lincoln still hasn’t realized the significant impact “Traveler of the Wind” will bring.
He is currently watching a live stream.
Not Camille Victoria’s live broadcast room, but an even smaller one. Although the anchor has acquired the Cloud Dream Mirage Game Console, and started using it, there are very few audience members since the keyword wasn’t mentioned in the title.
That’s because the person in the live stream isn’t a professional anchor, but a single mother.
This single mother struggles to raise her blind daughter by herself and has endured a lot of hardships in life.
In order to make more money and document her daughter’s growth, she registered a video account and frequently uploaded their daily lives and her daughter’s growth moments.
The little girl, only eight or nine years old, has congenital neurological blindness. Her beautiful big eyes have never seen the world.
So, when the mother saw Lincoln’s initial announcement, she anxiously searched for relevant information every day. Probably out of divine mercy, she managed to get a console at the first opportunity.
She first tested it herself, and after confirming there were no issues, she switched to Parent Mode and helped her daughter put it on, starting the device. She then communicated with her daughter in the virtual world through an external device.
When Lincoln discovered this live stream, the little girl in the virtual world widened her eyes in disbelief, looking at the world around her.
Meanwhile, her mother sat on the floor outside, her face covered with tears as she watched her daughter on the screen, trying to control her emotions. Eventually, she could not hold back anymore and burst into tears..