Card Apprentice Daily Log

Chapter 1309 Card Creation Complete



Chapter 1309 Card Creation Complete

Date- 6 April 2321

Time- 10:14

Location- Southern Region, Blossom district, Sky Blossom City, Dungeon Highway, Barren Lands, Blood Rock Cave Gate Dungeon

I placed the common core that I had with me on the card creation page and added 100 pieces of B-rank, Rare-grade, Magnetite Core. Then, I started the card creation process by transferring the soul pathways of all the 100 magnetite cores into the common core. These Magnetite Cores belonged to the B-rank monster Magnetite golem, which had the gravity manipulation ability. With the 100 magnetite cores, I laid the groundwork for something similar to gravity for the miniature world inside the sandbox that I was going to create.

After that, I transferred the soul pathways of 100 pieces of A-rank, Rare-grade, Firmament Stones, 10 kgs of C-rank, uncommon-grade, Voidstone, and 10 kgs of B-rank, Rare-grade, Voidsteel into the common core. These three space-related ingredients were extensively used to create various items with space-related skills. But, when I fused them together in the ratio of 10:1:1, they formed a perfect space domain big enough to house a small world within it.

Then, I transferred the soul pathways of A-rank, Rare-grade, Quartz Space Crystals into the common core. Quartz space crystals were typically utilized for constructing space barriers that were incredibly sturdy, capable of evenly distributing the energy of any attack on it across its body. Due to this, a tremendous amount of force and energy was needed to overcome the space barrier made by Quartz space crystals. I intended to utilize this ability of the Quartz space crystal to create the protective cover and the boundary of the sandbox that I was in the process of creating.

Moving on, I proceeded to move the soul pathways of the 5-meter-long B-rank, Rare-grade, Deep Space Worm Intestine, and the B-rank, Rare-grade, Deep Space Worm Core into the common core. Deep Space Worms do not have a separate stomach, their intestine serves the purpose of both the stomach and intestine. Hence, the worm's intestine extends over two-thirds of its body length. The Deep Space Worm's intestine can grind the swallowed food to break it down into usable chemicals that can be absorbed into the bloodstream. However, its most noteworthy ability was to keep the swallowed food unaffected by its body using space-based skills. I planned to utilize this ability of the Deep Space Worm to ensure the stability of the space within the sandbox card.

Lastly, I transferred the soul pathways of the A-rank, Rare-grade, Space Root Tree Heart into the common core. The space root tree heart was the seed of the space root tree that is sowed and takes root in space. Until the seed starts to sprout into a sapling, nobody can determine that a space root tree heart had taken root in that space. I intended to utilize this ability of the space root tree heart to give my sandbox card the ability to stealthily hide in space by taking root in it, just like the seed of the space root tree.

The next step in the card creation process was for me to arrange the soul pathways of all eight of these rare-grade ingredients in a way that, upon morphing the common core into a card, it would successfully become the sandbox card I had envisioned.

First, I use the soul pathways of the Quartz Space Crystals to create a space barrier around the space domain that I have created by fusing the soul pathways of the Firmament Stones, Voidstone, and Voidsteel in the 10:1:1 ratio. As I concentrate on the process, I can feel the soul energy of the crystals swirling in the soul pathways of both ingredients, forming a space domain protected by a shimmering space barrier.

Then, I focus on the soul pathways of the Magnetite Core and use them to introduce the gravitation force into the space domain. I carefully transfer the energy, making sure that the force is balanced and not too overwhelming. The formless space domain starts to take shape, as the gravitational forces took root in it.

Then I immediately continued with the next step of the card creation process as I knew that I needed to ensure the stability of the space domain after introducing gravitational forces to it. So, I decided to use the soul pathways from the deep space worm's intestines and core. Their ability to stabilize the space domain made it impervious to any internal and external space-based skills used on it. This was crucial to my goal of creating a sandbox card that could withstand any space-related skill.

Once the space domain was stable, it was time to tap into the soul pathways of the space root tree heart. Using its soul pathways, I morphed and transformed the space domain and its protective space barrier into a small space seed. This seed was a marvel to behold, resembling a tiny quartz seed, yet possessing incredible abilities.

With the help of the soul pathways of the space root tree heart, the seed had the unique ability to hide in the surrounding space by taking root in it. It was like burrowing into space, allowing the sandbox card to hide in plain sight.

And now for the final touch, I morphed the common core into a card by tugging on the transformation soul pathway in it. The common core glowed as it followed the newly created soul pathway arrangements in it and successfully morph into a card. Marking the completion of the card creation process.

Holding the freshly created card I went throught the card info to see if the card was everything I envisioned it to be.

[Card Name: World Seed

Card Type: Item Card

Card Rank: A-Rank, Rare-Grade

Card Rate: 6-Stars

Card Durability: (98/100)

Card Effect: The World Seed is an item that operates in space. It takes root in the void, granting the user access to the space domain housed within it. This space domain is akin to a sandbox, allowing the user complete command over the miniature world held within it.

Additional Effects: Pseudo-Reality manipulation, space immunity, Gravity manipulation, Celestial's touch, Space burrowing.]


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