Chapter 218: Cursed Marks
Chapter 218: Cursed Marks
Chapter 218: Cursed Marks
Date- 27 Mar 2321
Time- 8:54
Location- Sky Blossom City, The Sky Blossom Card Stadium, Arena 32
I wanted to see how Jaya would make use of the super type origin card I made for her and what I saw left me disappointed. There were various ways Jaya could have countered her opponent, for example, with her Viltronian superhuman speed she could have undone what Ned was trying to do by just flying in an anticlockwise direction in the black water dome. I bet that thought never crossed her mind, the lack of imagination and judgement showcased by Jaya and her opponent had thoroughly dissatisfied me. So seeing that Jaya’s fight was going nowhere, I turned to see how my new Calamity daughter cores were fairing. Tom and Eb both also had their Card fight’s scheduled during the second set of the first round.
Arena-32
Tom Bright vs John Chen
[Participant – Tom Bright
Age- 17 years old
Realm- Card Soldier
Grimoire- Silver Grade
Faction – Bright Family, Lion Cubs High School
Caution- Red
Origin Card- Mud Golem
Combat type- Summon]
[External Participant – John Chen
Age- 17 years old
Realm- Card Soldier
Grimoire- Silver Grade
Faction – Chen family
Caution- Red
Origin Card- Curse Mark
Combat type- Curse Apprentice/ Assassin]
Arena 38
Ed Bright Vs Lucy Robert
[Participant – Ed Bright
Age- 17 years old
Realm- Card Soldier
Grimoire- Bronze Grade
Faction – Bright Family, Loin Cubs High School
Caution- Orange
Origin Card- Skeleton Fiend
Combat type- Summoner]
[Participant – Lucy Robert
Age- 17 years old
Realm- Card Soldier
Grimoire- Silver Grade
Faction – Merchant Family, Lion Cubs High School (Scholarship Student)
Caution- Orange
Origin Card- Dessert Cannon
Combat type- Marksman]
Tom’s card fight had already reached its climax, he used the same signature Hazard Mud Swamp field card and his origin card Mud Golem he used against me in this card fight. Same as before he summoned 100 mud golems by making use of mud from the hazard mud swamp to engage his enemy while he stood back protected by the Huge mud golem. This strategy would bring Tom the optimum results facing an assassin type enemy like John Chen.
[Card Name: Curse Mark
Card Type: Origin card
Card Rank: Unique Grade
Card Rate: -/-
Card Durability: -/-
Card Effect: The host can Curse the enemy unit with different debuffs based on the number of Curse marks successfully landed on the enemy unit. Host’s every ranged or melee and armed or unarmed attack will leave a curse mark on the enemy unit. Meaning every attack of the host will leave a curse mark on that very spot where he attacked the enemy unit.
1.First Curse Mark- 25% debuff to all stats of enemy units.
2.Second Curse Mark – upon receiving a total of two Curse marks +25% debuff to all stats of enemy units. The old debuff is still active.
3.Third Curse Mark- upon receiving a total of three Curse marks the enemy units will lose any one of their following sense of touch/Smell/Sight/Sound based on the desire of the host. Old Debuffs are still active.
4.Fourth Curse Mark- upon receiving a total of four Curse marks the enemy unit will lose control over any one of their limbs Right Leg/ Left Leg/ Right Arm/ Left Arm based on the desire of the host. Old Debuffs are still active.
5.Fifth Curse Mark- Upon receiving a total of five Curse marks the enemy unit will feel an increase in one of the following receptors, Pain/Fear/Sleep/Lust based on the desire of the host. Old Debuffs are still active.
6.Sixth Curse Mark- upon receiving a total of six Curse marks the enemy unit will face Absolute Death.
Note: The consecutive curse marks should be marked on the enemy unit within a minute of placing the last curse mark.
Additional effect: Double marked absolute death- Upon marking the enemy unit twice at the same spot within 30 seconds, the enemy unit will face absolute death.]
With an opponent like John Chen who could kill you with two well-timed moves, it was best to avoid close combat. Like everyone else participating in the tournament, John Chen thought that with his unique and overpowered origin card he would breeze through the first few rounds and easily make it to the top 10 if lucky he could even make it to the top 5. Unfortunately, luck wasn’t on his side today as he was matched against the worst enemy possible right at the start. Tom’s Swamp golem troop was his origin card’s kryptonite.
Seeing a 100 2.5 meters tall mud golem between him and his opponent John could not help but curse his fortune. The arena type card fight was already a disadvantage to an assassin class card apprentice like him, now he had to defeat 100 golems just to get to his original target. This frustrated John but he did not just give up here instead decided to give it his all.
Being well versed in assassin style combat John had a speed advantage over the 100 mud golems. Tom’s mud golems were not slow, their speed is as fast as normal humans but for someone who has been trained to work at extreme speed and efficiency like John, the golems speed was really slow. Thinking of a tactic that would allow him to take advantage of the slow movement speed and attack speed of the mud golems, John activated a skill card,
“C-rank Martial Skill card – Shadow steps”
[Card Name: Shadow steps
Card type: Skill card
Card Rank: C-rank, Uncommon Grade
Card Rating: 39-stars
Card Durability: [86/100]
Card effect: Upon activation, the Card apprentice gains master level proficiency of the Martial skill Shadow steps.
Additional effects – soundless steps, Shadow blink, shadow stealth, shadow speed, Shadow Crawl]
Soundless steps – when walking in the shadows all the sounds of users footsteps will be absorbed by the shadow.
Shadow blink- The host can teleport between two shadows within the range of 10 meters once every 5 seconds.
Shadow stealth – while standing in any shadow the host’s presence will become negligible.
Shadow speed – within a shadow the host’s speed is 3 times the normal speed.
Shadow Crawl – the host can walk on the shadows cast on the walls and ceiling.
Caution: the host is still under the influence of gravity and will fall when the shadow on which he is standing is no longer there.
With a martial skill card like shadow steps, anyone could become an adept assassin not to mention John whose origin card was meant for assassination with its absolute death effect. Now making use of the speed of the shadow steps martial skill card and the absolute death effect of his origin card John planned to destroy all the 100 mud golems to reach Tom.