Chapter 78 - Inner World Status And Annexed Lands
Chapter 78 - Inner World Status And Annexed Lands
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So I was surprised a bit, but there's a whole status for the entire Inner World, which is not the same as my own status. This surprised me quite a bit.
…
<Inner World System Function>
[Inner World Owner]: [Gustav]
[Main Land]: [Verdant Grassland: Rank 1]
[Main Land Special Areas]: [Magic Farm: Rank 1], [To be unlocked], […]
[Annexed Lands]: [Monster Hatchery], [Undead Graveyard], [Training Grounds]
[Inner World Traits]: [Artificial Weather], [Time Dilation: 1:5], [Enhanced Essence Recovery]
<Main Land Status>
[Verdant Grassland]
[Main Land Rank]: [Rank 1]
[Land Magic Essence]: [E-Grade]
[Land Quality]: [E-Grade]
[Land Size]: [E-Grade]
[Traits]: [Small Forest (F-Grade)] x1, [Clear Water River (F-Grade)] x2, [Small Lake (E-Grade)] x1.
<Main Land Special Areas Status>
[Magic Farm]
[Special Area Rank]: [Rank 1]
[Farm Quality]: [F-Grade]
[Farm Size]: [F-Grade]
[Soil Nutrients]: [F-Grade]
[Soil Freshness]: [F-Grade]
[Soil Humidity]: [F-Grade]
[Soil Magic Essence]: [F-Grade]
[Traits]: [Enhanced Plant Growth Speed (E-Grade)]
[Plants][Current Slots: 60]: [None]
…
Whew, as you can see, it has a lot to take in.
But I like the detailed information, it gives a nice insight about everything that is inside of my Inner World, alongside the farm itself and other things.
It seems that there were things such as Alchemy Atelier and Animal Farm Functions which I am yet to unlock, most likely after the System's Rank increases again or another thing…
Ding!
[You can enhance the System EXP through the development of your System Functions, Inner World is the easiest way to gain System EXP]
Oh, thanks for the info, System, I get it.
So the more I develop this place, the more the System gets near its Rank Up? I do wonder if the Rank of the System might be related to the Inner World or the Farm?
Ding!
[Although their growth is connected, they are not the same]
Oh… Quite attentive to my thoughts, aren't you? Don't go spying on my mind, alright?
…
I guess it didn't answer now, of course…
Anyways, it seems that I can use Gold to purchase all sorts of stuff in the Farm Shop, and also use Gold to upgrade the Traits or even buy fish and wild animals? Interesting… But would these wild animals or fish disappear after we hunt them and eat them? Then what's the point? Wouldn't it be better to just find other food?
Ding!
[Animals and plants can quickly multiply within the Land, so it is not likely for them to disappear completely. The more there are, the higher the quality of everything will be, and more EXP will be earned for those functions]
Interesting, so the System just answers my questions, alright, I suppose it doesn't read my mind, what a relief.
Wait, can I bring animals and plants from the outside?
Ding!
[Yes, but they won't be part of the system, nor they will enhance its EXP unless they possess high amounts of magic essence]
I see…
Alright, time to waste some Gold, I got a bunch now, System, show me the Shop.
Ding!
[The System has sorted out the seeds and items you can currently purchase, and which are recommended]
<Shop>
[Bronze Carrot Seed (F-Grade)][Price: 200 Gold]
[Vitality Tomato Seed (F-Grade)][Price: 400 Gold]
[Walking Radish Seed (F-Grade)][Price: 400 Gold]
[Lesser Soil Quality Fertilizer (F-Grade)][Price: 1000 Gold]
…
Huh, not as much as I thought.
So I got 60 slots… and each seed costs that much?
I would guess that carrots cost less because they only net a single small carrot, meanwhile, a tomato plant could give a lot, and can keep producing them too.
And the walking radish? I have no idea, but it is probably related that it can walk and maybe it grows to disproportionate sizes…
Wait, then wouldn't that be more like a monster?
…Well, whatever.
And then there's the Soil… How much land does it cover?
I check its info and it says that it covers 10 slots… so I have to buy six.
Let's buy 20 Carrots, 20 Tomatoes, ad 20 Walking Radishes, alongside 6 Lesser Soil Quality Fertilizer then, so it is all perfectly balanced.
Ding!
[You exchanged 26000 Gold!]
[You acquired [Bronze Carrot Seed (F-Grade)] x20, [Vitality Tomato Seed (F-Grade)] x20, [Walking Radish Seed (F-Grade)] x20, [Lesser Soil Quality Fertilizer (F-Grade)] x6!]
Poof!
Suddenly, a bunch of items emerged out of thin air with an explosion of white smoke.
Six sacks of fertilizer, and three packs of seeds, with 20 each.
Oh boy, alright let's get to it.
I called Ervas and Vudia to aid me on this, as they were mostly free.
Ervas was good at using Plants, in fact, because he was a Druid, and somehow was able to enhance the seeds through the [Plant Enhancement] Spell he usually uses on his tamed plants to become stronger than they are.
We slowly poured the fertilizer over the soil and mixed it in, afterwards, we planted each plant in a row, and then added some water into it.
After roughly half an hour, we were done.
We watched over the soil and… nothing much was happening, but perhaps after a day or so… It did say that the speed of the plants growing was hastened.
After that, I decided to leave the rivers and lakes for later, and quickly moved to the other annexed lands, the Monster Hatchery, and so on…
When I reached the Monster Hatchery, it looked like a small floating island annexed to the Main Land through a bridge.
When we got there, it looked like a small little house made of wood resting over a grassy piece of land, floating in the sky.
It was surrounded by a natural wall of trees around it, and the place inside the house also had straw… There was no one inside as I had imagined, well, this wasn't really Pokémon at the end.
Ding!
[Welcome to the Monster Hatchery, in here, you can leave up to four Tamed Monsters to rest, if they are compatible, they can also be crossbred and lay an egg for you, where a powerful pet could hatch from!]
[Items and other things can also be randomly produced here based on the stronger the monster you let rest inside, even gold could be produced over time]
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