Guild Wars

Chapter 819 Rank 4 Abyssal Prime - End



Chapter 819 Rank 4 Abyssal Prime - End

Chapter 819 Rank 4 Abyssal Prime - End

Offensive Normal (Basic): Rank 3 benefits decupled. With Aetheric Energy, Rank 4 benefits quinquagintupled. (Update!)

Offensive Normal (Advanced): Rank 3 benefits decupled. With Aetheric Energy, Rank 4 benefits quinquagintupled. Can now cast infinitely using Worldly Energy. (Update!)

Offensive Normal (Ultimate): Can cast 50 times a day with Worldly Energy and 1x a day with Aetheric Energy, but the Aetheric version is truly cataclysmic. (Update!)

Offensive Rare (Basic): With Aetheric Energy, Rank 4 benefits quinquagintupled. Can now cast infinitely using Worldly Energy. (Update!)

Offensive Rare (Advanced): With Aetheric Energy, Rank 4 benefits quinquagintupled. Can now cast infinitely using Worldly Energy. (Update!)

Offensive Rare (Ultimate): Can now cast them ten times a day, but not with Aetheric Energy. (Update!)

Offensive Pinnacle (Basic): Can now cast stably within battle, almost endlessly with the use of Worldly Energy. Cannot be powered with Aetheric Energy yet. (Update!)

Offensive Pinnacle (Advanced): Can now cast 20 times in battle, but would need to recharge. Cannot be powered with Aetheric Energy yet. (Update!)

Offensive Pinnacle (Ultimate): Unable to cast at all.

Defensive Normal: Can now create an infinite layer of barriers over each other if given the time and can sustain them all. Can now sustain a permanent single barrier that acts passively, defending the user from magical harm. Can grant up to 1,000 allies a barrier. (NEW!)

Defensive Rare: Can now create up to 500 layers of barriers in total and sustain them with enough time. Can grant up to 40 allies with a barrier. (Update!)

Defensive Pinnacle: Can now create up to 5 layers of barriers in total and sustain them barely under bombardment. Cannot share with allies yet. (Update!)

Support Normal: Can now grant permanent buffs. Permanent buffs can only be given to one person at a time and only once a day by the caster. Can sustain timed buffs for up to 7 days non stop for up to 5,000 people. (NEW!)

Support Rare: Cannot grant permanent buffs. Can sustain timed buffs for up to 3 hours for up to 200 people. (Update!)

Support Pinnacle: Cannot grant permanent buffs. Can sustain timed buffs for 10 seconds. (NEW!)

Curse Normal: Can now place permanent debuffs. Permanent debuffs can only be given to one person at a time and only once a day by the caster. Can sustain timed debuffs for up to 7 days non stop for up to 5,000 people. (NEW!)

Curse Rare: Cannot grant permanent debuffs. Can sustain timed debuffs for up to 3 hours for up to 200 people. (Update!)

Curse Pinnacle: Cannot grant permanent debuffs. Can sustain timed debuffs for 10 seconds. (NEW!)

Tsk, tsk, it was clear that Rank 4 was a watershed for Mage Gods. Once one reached this stage, they began going from a Mage Mortal to a Mage Demi-God looking at the sheer power increase alone. If Draco decided to drop every other power and focus on this one alone, he would still clap the asses of all his core members, Control, bloodlines, and Divine Class be damned.

Heck, Draco was not sure if he could beat himself if he split himself into two, one using Rank 4 Mage God and one using any of his other powers except his 100% bloodline.

To paint a picture, even his 99% bloodline self would face extreme trouble from this, okay?

He definitely could not beat Richmond with his 100% bloodline then.

In fact, Draco had fought Rank 7's before. Don't forget, he and the others had been capped at Rank 6 in the previous timeline, and they had fought World Bosses like Qiong Qi during their prime.

They had trillions and above of HP, sure, and that was hard to reduce due to average power at that Rank, sure, but it was not impossible to kill them. Draco was now sure that with all his methods, he could easily beat a Rank 6 enemy and defend himself against a Rank 7 foe.

Defeat didn't mean kill. Killing anyone above Rank 5 was HARD for those at the same Rank. Only True Gods could do that easily because attacks fueled by Divine Energy and at the Divine combat Rank were of a different class altogether.

Heck, even Titled Gods like Richmond who only had a wisp of Divine Energy within them could beat their peers so badly that they were put in a class of their own. They were like Semi-True Gods.

Hikari had a Divine Source Origin now and fell into this category as well, but due to her lack of offensive means, she couldn't display killing power, only defensive and supportive ones.

Speaking of Hikari, Draco suddenly thought of his mounts. Now that he reached Rank 4, all of them should have experienced an upgrade, right? As such, he waved a hand and released Clarent, Sheera and Qiong Qi.

The moment they came out, they felt the changes due to Draco's Rank Up. Clarent grew from an Adult Dragon to an Elder Dragon, and his size fucking doubled again.

At Rank 1, he had been the size of a computer. At Rank 2, he was about the size of a 4x4 luxury car. At Rank 3, he was about the size of a house.

Now at fucking Rank 4, he was the size of a small highrise building. He was now at the size where his skits would be harder to perform and he could even cause harm to his loved ones if he didn't take care.

His power increase was even more insane.

?Name: Clarent - Rank 4 Elder Dragon

MON Str: 250 --> 500

MON Dex: 250 --> 500

MON End: 250 --> 500

MON Int: 250 --> 500

MON Spr: 250 --> 500

MON Cha: 250 --> 500

MON Lck: 250 --> 500

Abilities: Fireball, Flamepillar, Immolation, Flame Explosion, Fire Claw, Sea of Flames, Magma Wave, Rain of Fire, Solar Blast (New), Lava Plume (New).

Traits: Divine Origin, Fire Immunity, Dragon's Fire, Boost, Fire Ward, Magical Resistance, Fire Affinity, Size Adjustment (New), Transmogrification (New), Aether Production.?

?Fireball – Ability

Effect: Shoot a ball of fire at a target within 5,000 --> 50,000 yards. This deals 75% --> 95% fire damage.

Cooldown: 0.5 seconds --> 0.1 seconds.?

?Flamepillar – Ability

Effect: Cause an eruption of fire at a certain location that engulfs an area of 75 --> 150 yards. This deals 350% --> 675% fire damage per second.

Duration: 45 seconds --> 1.5 minutes.

Cooldown: 1 minutes --> 30 seconds.?

?Immolation – Ability

Effect: Set a target within 500 --> 1500 yards aflame from the inside out. This deals 500% --> 800% fire damage.

Duration: 12 seconds --> 20 seconds

Cooldown: 3.5 minutes --> 2 minutes.?

?Flame Explosion – Ability

Effect: Cause a huge explosion in an area of 100 --> 500 miles. This deals 500% --> 800% fire damage.

Cooldown: 10 minutes --> 5 minutes.?

?Fire Claw – Ability

Effect: Imbue the Fire Element into the user's claws, dealing 60% --> 120% fire damage with each swipe for the duration.

Duration: 2 minutes --> 5 minutes.

Cooldown: 2 minutes --> 1 minutes.?

?Sea of Flames – Ability

Effect: Spray a great amount of fire over an Area Zone, setting it alight. This deals 1,000% --> 5,000% fire damage.

Duration: 10 minutes --> 15 minutes

Cooldown: 20 hours --> 16 hours.?

?Magma Wave – Ability

Effect: Spawn a huge wave of flowing magma that covers an area of 500 --> 5,000 yards. This deals 150% --> 600% fire damage and disintegrates anything caught within the wave.

Cooldown: 25 minutes --> 20 minutes.?

?Rain of Fire – Ability

Effect: Call down a rain of fire over an area of 20 --> 100 miles that pelts anything within with little balls of intense flame. This deals 1% --> 2% fire damage per strike from a hail stone of fire.

Duration: 30 seconds --> 1 minute.

Cooldown: 15 minutes --> 10 minutes.?

?Lava Plume – Ability

Effect: Release a plume of lava from the ground beneath an enemy, exploding outwards like a fountain. This deals 1,500% fire damage.

Cooldown: 10 minutes.?

?Solar Blast – Ability

Effect: Concentrate flames within the body and reached the base temperature of the sun before firing out in a large blast. This deals 10,000% fire damage to an Area Zone.

Cooldown: 1 day.?

?Dragon's Fire – Trait

Effect: 300% --> 400% to all fire damage.?

?Fire Ward – Trait

Effect: A permanent aura of fire surrounds the user, blocking 30% --> 40% of all damage.?

?Magical Resistance – Trait

Effect: With the great magical acuity and favorability the Dragon race possess with magic, the user has a permanent 15% --> 20% resistance against all magical attacks.?

?Fire Affinity – Trait

Effect: As a pureblooded Fire Dragon, your affinity with the element of fire is the strongest among all races in the universe. As such, all cooldowns for fire related skills and spells are reduced by 30% --> 40%.?

?Size Adjustment – Trait

Effect: As an Elder Dragon, you can now control your musculature using magic to reduce your size to any level you want, as well as increase your size further.?

?Transmogrification – Trait

Effect: With the power of draconic magic, you can morph your form into anything you want.?

Tsk, tsk, Clarent's power had directly doubled at the very least stats wise. If this was the kind of power the Dragon race got at Rank 4, then what about Rank 7?

GM, please nerf the Dragon race please!!

Sheera didn't change much. She grew about 1.2 times in size and her fur became sleeker. Her mane was also neater, darker and more exotic.

Draco's eyes narrowed. Sheera gave him the same vibes as Ankha.

?Name: Sheera - Rank 3 --> 4 Manticore

MON Str: 100 --> 150

MON Dex: 120 --> 180

MON End: 90 --> 130

MON Int: 30

MON Spr: 30

MON Cha: 30

MON Lck: 50

Abilities: Poison Sting, Fury Swipes, Green Fire Blast, Predator's Precision (New).

Traits: Flight, Petrification, Agility, Strength (New).?

?Poison Sting – Ability

Effect: Pierce an enemy with a scorpion stinger to poison them. This drains 1% HP per second.

Duration: 20 seconds --> 30 seconds

Cooldown: 6 minutes --> 4 minutes.?

?Fury Swipes – Ability

Effect: Slash out at enemies with condensed energy from the claw, dealing 50% --> 60% damage from a distance.

Cooldown: 4 seconds --> 3 seconds.?

?Green Fire Blast – Ability

Effect: Channel the Poison Element and the Fire Element existing within the user's body and merge them, forming a ball of green fire that burns and dissolves targets on contact. This deals 30% --> 40% fire and poison damage to a single target as well as draining 0.1% HP per second.

Duration: 10 seconds --> 15 seconds.

Cooldown: 3 minutes --> 2 minutes.?

?Predator's Precision – Ability

Effect: Concentrate ones instincts into a new zone, perfectly locating any target within the range of a Continent Zone with ease.

Cooldown: 1 day.?

?Flight – Trait

Effect: Can take to the air at will. A maximum of four --> five people can be safely carried when in the air.?

?Petrification – Trait

Effect: Any entity that is stung by the poison stinger will be turned to stone for a period of time dependent on their Endurance.?

?Agility – Trait

Effect: Possess a great amount of dexterity and speed, up to 2 --> 3 times your base ability in both these fields.?

?Strenght – Trait

Effect: Possess a great amount of power and force, up to 3 times your base ability in both these fields.?

Sheera's growth was never that impressive, but still, any nice tasting meat was still meat.

No, mosquito meat was not meat. Who the fuck in this world ate mosquito meat unironically? If such fellows existed, Draco would hunt them for sport.

Then there was the mighty Qiong Qi!!

… well, in his case, he technically regained his own power that continued to be sealed away. However, due to the circumstances, he was so moved and happy to gain his own power that he roared into the sky.

"Bastard Draco, I have become stronger. Take my Divine Lion Empyrean Fist!"

A giant golden fist appeared that hurtled towards Draco. Draco simply waved a hand and knocked the blow aside, then folded his arms.

"Weak, too weak! You look like a pussy and hit like one too." Draco cruelly commented with a smile.

Qiong Qi was blown into a nearby tree, spitting three mouthfuls of blood due to mental damage that transcended the mind and became physical.


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