Guild Wars

Chapter 1036 Vita's War 11



Chapter 1036 Vita's War 11

Rambunctious Buttlover was currently filled with fury and grievance as he stood on the battlefield, using a lame sword to cut people normally. His stats allowed him to easily overpower these troops, along with his various buffs from his allies all over the continent, but he was unhappy.

When he had been forced to show his class skills by the others, they had beaten him up and warned him not to utter a single word while he fought. Normally, RamButt wouldn't care and would even seek revenge, but the cruel and insidious AP_Berzerker threatened to bang his bevy of big booty wives if he dared to utter a word.

As that had touched his bottom line, RamButt gave up and decided to adhere to the will of the people. The fellows fighting against Umbra here did not even fathom the kind of calamity they had avoided thanks to AP's kindness.

?Paragon of Darkness - Divine Class (Rank 5)

Rank 1: Paragon's Aura (Passive), Essence of Darkness (Passive), Dark Barrier (Active), Endless Night (Active).

Rank 2: Tendril Storm (Active), Darkness Devour (Active).

Rank 3: Elite Dark Guard (Passive), Noctis (Passive).

Rank 4: Elementalize (Active), Dark Plane (Active).

Rank 5: Dark World (Passive), Dark Lord (Passive)

Starting Stats: Str 20, Dex 20, End 20, Int 250, Spr 150, Cha 10, Lck 20

Exp gain rate: 0.25%

Rank up difficulty: 50%

Class weapons: Any Magical.

Class skills: Any Darkness.?

?Paragon's Aura – Passive skill

Effect: The Paragon of Darkness, as the pinnacle of an elemental concept, suppress all enemies below the Divine Rank (Class and Combat Rank). Defense and Damage are reduced by 500% for enemies and increased by 500% for the Paragon.?

?Essence of Darkness – Passive skill

Effect: The Paragon of Darkness no longer uses mere mana when casting darkness magic nor any form of energy as they are the ruler of their element. The Paragon's dark magic cooldowns are reduced by 90% for all spells below Divine.?

?Dark Barrier – Active skill

Effect: Create a supremely powerful barrier made of darkness energy that negates 80% of incoming physical damage, 50% of incoming magical and elemental damage as well as 30 of spiritual and soul damage.

Duration: 1 hour

Cooldown: 3 hours.?

?Endless Night – Active skill

Effect: Submerge a Continent Zone in a sea of darkness, buffing all darkness skills and techniques by 2,000% and weakening all light and fire-based skills and techniques by 2,000%.

Duration: 1 hour

Cooldown: 3 hours.?

?Tendril Storm – Active skill

Effect: Summon an endless amount of darkness tendrils that rampage around a designated area that can reach up to a Continent Zone, dealing severe darkness damage to all enemies within, trapping them, and draining them of their power.

Duration: 1 hour

Cooldown: 3 hours.?

?Darkness Devour – Active skill

Effect: Swallow the souls of all enemies within an Area Zone of the user, turning them into Dark Thralls.

Note 1: Only those at the Captain Rank for monsters or those at Rank 4 for NPCs/players and below can be consumed

Note 2: Only 10,000 Darkness Thralls can be made at Rank 5.

Note 3: Excess souls consumed by this skill would be used to replenish mana.

Cooldown: 1 hour.?

?Elite Dark Guard – Passive skill

Effect: Create a squad of Elite Dark Warriors to form a custom guard to protect yourself. Each of them possesses the same amount of power and can merge together to increase their process further.?

?Noctis – Passive skill

Effect: The night is no longer something the Paragon of Darkness has to wait for, as you are the night itself. Wherever you tread shall be treated as a night/darkness zone no matter the time of day and weather, increasing darkness-related skills by 500% and suppressing light and fire skills by 500%.?

?Elementalize – Active skill

Effect: Infuse yourself with the purest darkness elements and turn your body from matter to element as you take on the elemental form of a Darkness Supreme. Physical and magical resistance goes up to 99% but spiritual resistance drops to 50%.

Duration: 1 hour

Cooldown: 3 hours.?

?Dark Plane – Active skill

Effect: Summon a gate that leads directly to the Dark Plane, allowing endless Darkness monsters to rush through and enter the main plane to fight on your behalf as a Paragon of Darkness.

Duration: 1 hour

Cooldown: 6 hours.?

?Dark World – Passive skill

Effect: You possess a unique dark world where your elite recruited Dark Guard are kept and strengthened, as well as any darkness element monsters you subdue. In this world, they are infinitely respawned when they perish in battle regardless of the reason, able to come out and fight again.?

?Dark Lord – Passive skill

Effect: As the lord of the darkness element, you are naturally fully immune to any and all darkness-related attacks and their consequences regardless of the caster, unless they are of the Origin Rank and above.?

Silent Walker had gotten the bloodline of the Darkness Dragon, which was only one step below the Black Dragon. His body had changed and his feature became even more handsome and moving, causing his countless female fans outside to flick the bean until it was sore.

His power was even more amazing as he directly turned a whole swathe of the army into Dark Thralls that turned and slaughtered their own people. The rest he consumed to replenish his mana to control ambient darkness.

He then assisted by using Tendril Storm which spawned endless black tentacles that were thick and full of malice. Unlike typical tentacles that were perverted, these ones were just cruel as they tore people apart, male or female.

Silent Walker only had an indifferent look on his face the entire time, and his thought wandered to how his beloved Lucia was doing. He was a very fragile beauty, and she had to be taken care of properly.

He could only sigh and hope for the best.

?Paragon of Water - Divine Class (Rank 5)

Rank 1: Paragon's Aura (Passive), Essence of Water (Passive), Tsunami (Active), Behemoth Marine Summon (Active)

Rank 2: Aqua Dragon Lord (Active), Water Cannon (Active)

Rank 3 Fire Suppression (Passive), Nature's Pardon (Passive)

Rank 4: Elementalize (Active), Rainfall (Active)

Rank 5: Aqua World (Passive), Aqua Lord (Passive)

Starting Stats: Str 20, Dex 20, End 20, Int 250, Spr 150, Cha 10, Lck 20

Exp gain rate: 0.25%

Rank up difficulty: 50%

Class weapons: Any Magical.

Class skills: Any Water.?

?Paragon's Aura – Passive skill

Effect: The Paragon of Water and as the pinnacle of an elemental concept, suppress all enemies below the Divine Rank (Class and Combat Rank). Defense and Damage are reduced by 500% for enemies and increased by 500% for the Paragon.?

?Essence of Water – Passive skill

Effect: The Paragon of Water no longer uses mere mana when casting water magic nor any form of energy as they are the ruler of their element. The Paragon's water magic cooldowns are reduced by 90% for all spells below Divine.?

?Tsunami – Active skill

Effect: Summon a huge wave of pervasive water that washes over a Continent Zone, drowning or sweeping away all enemies.

Cooldown: 1 hour.?

?Behemoth Marine Summon – Active skill

Effect: Instantly summon a powerful beast from the depths of the underwater world to fight for you. The power of the beast is capped to your Rank and Level, but its race and quality are at least Divine.

Duration: 1 hour

Cooldown: 3 hours.?

?Aqua Dragon Lord – Active skill

Effect: Summon a spirit of a dragon lord that possesses a body of water. This dragon lord can make a single target attack for 12,000% water damage or act autonomously for the duration of its existence.

Duration: 1 hour

Cooldown: 3 hours.?

?Water Cannon – Active skill

Effect: Generate a flow of high-pressure water that is at least 360 meters in diameter, tearing through a single target or a line of targets. It does 1,000% water damage.

Cooldown: 1 minute.?

?Fire Suppression – Passive skill

Effect: After bonding deeply with the water element, the Paragon of Water has gained a powerful elemental superiority over his nemesis element, fire. All damage towards fire-based foes and abilities is increased by 300%.?

?Nature's Pardon – Passive skill

Effect: After bonding deeply with the water element, the Paragon of Water has developed a severe weakness to the earth and wood elements. However, after training, the Paragon has developed a 80% resistance against these elements.?

?Elementalize – Active skill

Effect: Turn the cells in the body into their elemental form of water, achieving a body that can enter, merge and act as water itself, no different from a water spirit or Undine. Physical resistance goes up to 99%, magical resistance to 50% but spiritual resistance drops to 10%.

Duration: 1 hour

Cooldown: 3 hours.?

?Rainfall – Active skill

Effect: Concentrate the particles of water in the atmosphere, allowing it to fall down as rain. Wherever this rain falls, your skills and abilities are buffed by 500% and all skills have no cooldowns.

Duration: 1 hour

Cooldown: 6 hours.?

?Aqua World – Passive skill

Effect: The Paragon of Water has gained access to the realm set up by Poseidon and Leviathan, the water world. Here, you can summon unseen behemoths and manifest attacks that are beyond the common bounds of water.?

?Aqua Lord – Passive skill

Effect: As a Paragon of the Water element, you possess total immunity to all attacks using the same element. All your water-related attacks are increased in potency by 500%.?


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