Guild Wars

Chapter 832 Core Members Tournament 10



Chapter 832 Core Members Tournament 10

Chapter 832  Core Members Tournament 10

?Arcanist - Legendary Class (Rank 4)

Skills: Arcane Explosion (Active), Mana Conversion (Active),

Exp gain rate: 60%

Rank up difficulty: 30%

Class weapons: Staff, Wand, Tome.

Class skills: Any AOE magic.?

?Arcane Explosion – Active skill

Effect: In a desperate situation, you can emit all the arcane energy within your body and excite it, causing it to explode terribly that causes a reaction no different from a flame based explosion. This covers an Area Zone and deals 3000% explosive damage.

Cooldown: 1 day.?

?Mana Conversion – Active skill

Effect: Replenish your arcane energy reserves in a pinch by forcefully converting ambient mana over. This recovers 60% of your total arcane energy reserves instantly.

Cooldown: 1 hour.?

?Divine Archer - Divine Class (Rank 4)

Rank 1: Perfect Body (Passive), God of Marksmen (Passive), One Shot, One Kill (Active), Lock-on (Active)

Rank 2: One Shot, Many Kills (Active), Endless Rain of Arrows (Active)

Rank 3: Specialization (Passive), Arrow Imbuement (Passive)

Rank 4: True Shot (Active), Infinite Arrows (Active)

Starting Stats: Str 20, Dex 200, End 20, Int 20, Spr 30, Cha 10, Lck 190

Exp gain rate: 0.5%

Rank up difficulty: 80%

Class weapons: All ranged.

Class skills: Any Archer, Ranged, and Space.?

?Perfect Body – Passive skill

Effect: The user obtains a unique and stylized body that is perfect for all forms of ranged engagements, hunting and archery in general. As a result, HP and Stamina are constantly replenished at a rate of 5% per second, all ranged skills and techniques are 300% stronger, Damage and Defense is increased by 150% when wielding a ranged weapon, and Dexterity is boosted by 500%.?

?God of Marksmen – Passive skill

Effect: The user exhibits Godly Marksmanship at all times. They obtain Perfect Accuracy, meaning that shots will no longer be able to be dodged, only blocked.?

?One Shot, One Kill– Active skill

Effect: Nock a powerful arrow in your bow that contains your focus and concentration. The arrow will become unblockable, unless the defender has a power equivalent to your own. This deals 500% ranged damage.

Cooldown: 30 seconds.?

?Lock-on – Active skill

Effect: Place a marker on an enemy that allows you to track them regardless of distance, location, or defenses. This cannot be blocked or dispelled.

Cooldown: 10 seconds.?

?One Shot, Many Kills – Active skill

Effect: Nock a powerful arrow in your bow that contains your focus and concentration. The arrow splits into up to 30 different copies that are created through Worldly Energy when fired out. The arrows will become unblockable unless the defender has a power equivalent to your own. This deals 50% ranged damage per arrow.

Cooldown: 5 minutes.?

?Endless Rain of Arrows – Active skill

Effect: Fire a single arrow skyward containing your power, and it will split into thousands upon thousands of Worldly Energy generated arrows that will continually fall on upon an area of 3 kilometers of your choosing, dealing 5% ranged damage per arrow.

Duration: 10 minutes.

Cooldown: 1 hour.?

?Specilization – Passive skill

Effect: A Divine Archer is not just one who shoots arrows with style, but is separated from all other archers due to the fact that they have an elemental specialization. The user has been detected to have a strong affinity with space, and so is granted the spatial specilization.?

?Arrow Imbuement – Passive skill

Effect: Every arrow fired from the quiver, regardless of its quality, shape or type, will possess the attribute of space, whether be it supportive, offensive or defensive in nature. All arrows fired like this deal an extra 30% spatial damage, are able to pass through all objects and cannot be destroyed.?

?True Shot – Active skill

Effect: Release an arrow that ignores all defense, resistance and endurance of a target, dealing raw true damage. The damage of this arrow is 100%.

Cooldown: 1 day.?

?Infinite Arrows – Active skill

Effect: For the duration of this skill, you will spawn arrows from the void using Worldly Energy. Each arrow carries the power of the strongest arrow in your quiver, and it is impossible for you to run out of that type of arrow.

Duration: 1 hour

Cooldown: 1 day.?

With this gap in power, Hera knew this fight would be tough. But like those that came before her, she was unwilling to admit defeat, since their competition would unofficially decide the pecking order amongst them.

Loving Aunt was an exception to the rule. In her case, it didn't matter whether she won the competition or brutally lost in the first round, her position would still be the same, untouchable. It was the rest of them that needed to establish where they sat, especially the new bloodline users who had joined and the God Serpents.

Hera began by activating her Speed Chant skill, which reduced the time for all spell casting by 40% for 15 minutes. With this, she could now try to cast spells from the 5th and above level of Mystra's Weave.

Unlike Wizards of the DnD world who were slaves of magic, forced to prepare spells from the weave ahead of time in 'slots', Arcanists were Mystra's worst enemies as they could pull from her weave without having to go through such problems.

Hera's casting time per level of the weave at Rank 4 was;

Level 0 - Instant

Level 1 - Instant

Level 2 - Instant

Level 3 - 1 second

Level 4 - 3 seconds

Level 5 - 10 seconds

Level 6 - 30 seconds

Level 7 - Inaccessible till Rank 5

Level 8 - Inaccessible till Rank 6

Level 9 - Inaccessible till Rank 7

This was without Hera's class based buffs. Currently, she had a 40% reduction on all timers through the Speed Chant skill, and she had a passive skill called Arcane Knowledge that increased spell casting speed by 35%.

With that, Hera became able to cast Level 3 spells almost instantly, Level 4 spells in a second, Level 5 spells in 3 seconds and Level 6 spells in 10. This significantly increased her offensive power, as Level 5 and above spells were truly powerful.

To take advantage of her increased speed, Hera didn't even look at the spells below Level 3, for they would only waste both her and Tunder's time.

She started with the Level 3 spells, Fireball, followed by the Level 4 spell, Chain Lightning!

In the time she took to release these two potent spells, Tunder smiled slightly and nocked an arrow, firing it towards the incoming blast.

His arrows possessed a spatial ability, so the fireball was destroyed when it came into contact with the 'void', 'displacement' and 'cutting' attributes that Space Energy possessed. The arrow, though, remained unharmed as it was a Legendary rank arrow.

Unfortunately, Tunder did not yet have any Divine Arrows, because Divine Items were still scarce at this time. Unless he found an opportunity to participate in a Unique Quest at that rank, he would be unlikely to earn them through any other means.

Of course, the guild had the capital to buy hundreds of divine chests from the Church of Light, but what would the rest of the world do with that news?

Umbra was strong, no one can deny that, but up against Rank 6 and 7 NPCs or monsters? Unless Draco and Eva came out and fought these guys for an endless period of time, they would not stop.

Draco and Eva had infinite Bloodline Energy and these Rank 7's hand inexhaustible power too, so the fight would drag on until the Evil Duo caved in because they had better things to do.

Until they could absolutely kill Rank 7s, it was not time to go wild.

Even then, they had to be wary of the True Gods who might be able to descend at any time if provoked enough. Though, Draco was questioning whether they could truly come down at all, given what he had seen during his sneak peek into the Divine Realm.

Back to the battle at hand.

Tunder's arrow returned to his hand through a fold in space, an ability he used from his Houyi bloodline, not from his class. Houyi was the Godly Divine Archer who shot down 9 Golden Crows, leaving one of them to become what we knew as our sun.

In truth, what happened was that Amaterasu had created the Golden Crows using her Goddess of Light powers, hoping to send them out into the universe to brighten the darkness of space.

Houyi, who had been idly training at the time, had noticed those bright spots and without wasting a second to think about what they could be, he had decided to use them as practice.

The baby Golden Crows stood no chance against the Godly Archer.

When Amaterasu found out, she was naturally furious!

She demanded an explanation from Pangu, who refused to acknowledge Houyi's crimes because Houyi was too powerful and useful to Pangu as an avatar.

Houyi also knelt down and begged Amaterasu for forgiveness, stating that he did not know and would do anything she asked to make up for it. Amaterasu sneered coldly and stormed away.

On Pangu's side they thought this matter had come to an end, but who knew that Amaterasu would send Tsukuyomi to the moon to beat up Chang'e - Houyi's girl - and turn her into a damned frog!

When Pangu furiously came over for an explanation, Amaterasu gave him the same treatment, both parties ignoring the devastated Houyi and Chang'e by the side.

After all, when they, the main bodies, fought, what right did they, the avatars, have to butt in?

This was why even the most powerful avatar of Pangu, Sun Wukong, could end up suppressed beneath the Five Elements Divine Mountain by Buddha. An avatar was an avatar, none of them were valuable enough for an Original Human to butt heads with their peers on their behalf.

Avatar discrimination aside, Houyi's power had been invested into Tunder. With his already compatible Wood Elf gene and marksmanship, he was like a God of the Bow on mortal land. If he decided to fight with his bloodline, Hera wouldn't last two seconds.

But, like all other bloodline users so far, he decided to save it for other bloodline users and stick to his class based abilities for the most part.

As such, he immediately drew his bow and aimed at Hera's incoming Chain Lightning. He fired an arrow out that exploded right before it met the lightning, turning into a space portal that swallowed the lightning into the void.

He then nocked a Legendary Arrow and used his True Shot skill.

With his current Dexterity value and given the fact that Hera was a mage class, this arrow should one shit her with ease. While Tunder was open to being thoughtful on behalf of his teammates like the others by not curbstomping their foes with ease to protect their pride, he also wasn't one to needlessly pretend and drag things.

He was far superior to Hera in every way, and pretending too much would rather be an act of mocking rather than of mercy.

As such, when the arrow flew out, he didn't even use his space bending. He wanted Hera to fully use whatever means of defense she had so that when she inevitably died, she would be convinced.

Hera saw the incoming arrow and felt the threat of death so strong that she knew anything she did would be futile. That was an arrow of execution, meant to take her life and rid this world of her very existence.

Her best bet would be to lie down, kowtow to the arrow and let it pierce her in peace, rather than mount a futile resistance like a dog unwilling to let go of a bone. As such, Hera made the obvious choice and decided to resist it with all her might!

She immediately used her Arcane Explosion to cause a huge explosion around the arena, hoping the shockwave would offset or delay the arrow. While it did, the arrow magically corrected itself in the air and hurtled towards her again.

Hera gritted her teeth and recovered Arcane Energy using Mana Conversion, recovering 60% of her stocks. Then, she breathed out and waited for the arrow to be within inches of her face, so close that she could feel the buzz of spatial energy on the arrow that would likely turn her head into a ball with a perfect puncture in the middle.

Right when everyone thought it was over and there was nothing she could do, Hera activated her City of Light skill, disappearing from the stage!


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