How the Zergs were Made

Chapter 735 - 736 What is the Sea of Insects?



Chapter 735 - 736 What is the Sea of Insects?

Chapter 735: Chapter 736 What is the Sea of Insects?

The two sides soon joined, and the Zerg group fought against the amoeba rhizomes.

Then... Then there was no more. There were rhizomes surging like tides. Don't break down the Zerg biota as soon as they come into contact, just like facing a tsunami.

One-on-one, there is no doubt that the rhizomes can't defeat any Zerg organisms. Except for the no aggressive larvae, the ground rhizomes can't beat any Zerg creatures.

However, group warfare is different. In addition to the individual combat effectiveness, a lot needs to be considered. The group combat effectiveness obtained by combining these factors is the information worth referring to in group warfare.

For example, the width of the battlefield.

The Zerg have a large creature with tons of weight, thick and strong armor, and specialized tough bones. In addition to the brain, there is also a small brain in the body. Even if a brain is broken, it will not die. The most deadly thing is that it has four sickle-shaped large single molecular blades, combined with strong muscles. Bite, there is nothing in the molecular material that can withstand its cutting.

In the case of single-to-one with the rhizome, there is basically no suspense of defeating the ground.

However, because of the huge size of this organism, it will occupy a large space. In the width of the same battlefield, there can be thousands or tens of thousands of roots. A swarm of bees surged in, and as soon as the four single molecular blades are closed and cut off, they will be submerged by the next batch.

As for the thick biological armor of this organism, can it be compared with the hardness of the ground near the center of the earth? And these joints can't cover the shell.

Another example is a small organism of the Zerg, with a pair of sickle claw blades on its back, both hands are also sickle claw blades, and sharp spines on the tail, which is very sensitive.

However, in the face of the rhizomes, there was no help. The four sickle claw blades and the spikes of the tail caused minor injuries to five different rhizomes, and then were directly knocked to the ground by the sixth shaken rhizomes, and the endless sea of rhizomes ran over directly over its body and turned into a pile of meat mud.

Long-range firepower is an extra point of group warfare. Once the fire is collected, long-range firepower can give full play to the advantages of the group. However, the acid liquid of the Zerg is almost ineffective for the rhizome.

Spore shells and spore clouds released by the Zerg can't take advantage of the collector. There is nothing they can do. Who let the micro-scale collectors know how to cooperate, how to set traps and use strategies, and know how to formulate micro strategies, which is much better than brainless spore parasites.

What an irony! In the past, the Zerg used to deal with enemies. Inno favorable sea of insects tactics! Now it's the opponent's turn to use them!

The Zerg command class was stunned - are we Zerg or are you Zerg?!

However, the collectors will not give the Zerg a confused time to 'rush away' the Zerg biota in a destructive way, and they will instead attack the Zerg's biota flying in the sky.

The Zerg guard against the hot-ray cannons emerging from the sea of roots, but the collectors do not intend to use that to deal with large-scale air enemies. The collectors have their own set of fighting methods.

Many transparent microorganisms are bred by the rhizome. This microorganism is about the size of 100 white blood cells, but its mass is lighter than 100 white blood cells, because its interior is hollow, full of helium, and only a thin layer of cell body.

Obviously, this is a microscopic spore version of the balloon. Because it is lighter than air, it will spontaneously float up and release trillions of spores to form the spore clouds of the collectors.

Unlike the spore clouds of the Zerg, the spore clouds of the Zerg have a height limit, and the collectors can fly as high as the balloons can fly.

Due to its own transparency and micros, the Zerg units flying in the sky are unexpectedly recruited collectively. The biological antibodies inside the Zerg organisms are very unbearable and clumsy in the face of intelligent microbiotics.

In this way, Zerg flying creatures fell down from the sky one after another and became the nourishment of the root sea.

The Zerg are powerless to fight again! - Such an idea appears in the logical chain of the Zerg command class.

It's not that they can't continue to create organisms to fight. Many organisms are being conceived, but what's the use of these? It can't stop the enemy for a while, and the attack will not have an effect on the enemy.

While the Zerg considered whether to retreat to the ground and rely on the unique drilling ability of the Zerg to fight a tug war with the enemy, the collectors told them with their actions that it was delusional.

As a long strip of underground corridor, the Zerg were attacked by the expansion of rhizomes to the ground. Compared with ground warfare, the rhizomes are good at underground warfare, and the structure of the organism is also designed for the underground environment.

In comparison, the underground combat ability of the Zerg is very weak, and no biological arm can win the rhizome by fighting against the rhizome underground.

The rhizome comes and goes freely under the ground and is naturally not visually impaired, but it can rely on other organs to perceive the underground environment. The thick stratum will be the natural armor of the rhizome, which can be attacked, retreated and defended.

There are really too many tactics used to deal with the underground Zerg, such as inject spore clouds in the corridor, or inject strong acid and strong alkali solution, and then directly bury the Zerg directly alive after underground collapse, squeezing Zerg organisms under the ground pressure, and guiding underground lava and pouring magma into the corridor.

Underground, the Zerg are like Tyrannosaurus Rex that fell into the sea, and its sharp teeth and claws are useless.

The underground can't continue to stay, and the ground can't stay either. Not to mention the sky, the enemy's space fleet can still be anchored in the near orbit of the planet and holds the right to control the universe.

How can I fight this?

"Jerg, you have two choices, surrender or destroy."

Such a radio message written in the Kex language was received by the Zerg command class, But unlike before, this time the Zerg command class was not received through other Zerg organisms, but directly. It is in the underground void deep enough to block the radio.

A Zerg command unit was found by the collector!

Inside the underground void is one of the main nests of the Zerg on this planet, a member of the Zerg command class.

The main nest can't move because it is too heavy. It looks around and the wall of the cave is full of creeping tentacles, but it is not a Zerg organism, but their enemy.

"We choose to let you die, food!"

The main nest responded that it had never changed its attitude because of losing power, but in exchange for a stormy attack on the roots, the Zerg organisms left in the underground void could not even fight.

Subsequently, the command class of the Zerg on the rocking star was found one after another by the collectors. In the same persuasion order, the collectors tirelessly asked about individual individuals, but the response was unified.


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