Chapter 282 Impressive Equipment Special Effect
Chapter 282 Impressive Equipment Special Effect
In the incomparably dazzling light, the characteristic panel of this helmet equipment immediately appeared in McRae's vision.
[Fire Helmet]
Type: Magic Armor
Level: Level 35
Quality: Gold
Attributes: Defense+80 Health+1000
Special Effect 1: Fire Armor: Players equipped with this helmet will have a fixed 10% damage reduction when their head is attacked.
[Special Effect 2]: Fire Radiance: Players who equip this helmet will receive the protection of Fire Radiance, which can ensure a maximum degree of clarity of mind. When encountering enemy mental control skills, the possible stun time will decrease by 50%.
[Special Effect 3]: Fire Shield: When players wearing this helmet receive high damage to their heads, they will immediately activate the solid Fire Shield to block this fatal attack for the wearer. The Fire Shield is incomparably strong, and very few attacks can break it. It can be said to provide an extremely solid layer of protection for the player's head. However, the Fire Shield requires sufficient energy to charge. When the Fire Shield is activated and blocks the fatal damage of the enemy, it will require 24 hours to charge before it can be reestablished.
Description: After killing the powerful Silver-level Boss monster, Fire-breathing Devil, this gold equipment will drop. The player who equipped this can provide a very good defensive attribute bonus. Apart from this, there are also a few special effects bonuses with very good effects. When facing an enemy's head attack, they can provide a relatively good defensive effect.
"Not bad!"
At this moment, McRae couldn't help but say.
Even though he had seen all kinds of equipment long ago, after seeing the [Fire Helmet], which was also a Gold-grade equipment, he couldn't help but praise it.
Because the effect of this [Fire Helmet] was indeed very good.
Firstly, with the most basic equipment attribute enhancement, this [Fire Helmet] could provide the user with the most basic 80 Defense points. This was a very good Defense bonus.
After all, in the world of Divine Domain, there was no such thing as a forced health deduction.
Unlike other online games, as long as you attacked the enemy, no matter the difference in strength between the enemy and the enemy, it would definitely cause at least a bit of health damage. In the world of Divine Domain, such a situation did not exist.
In other words, if your defense was high enough and the other party's attack power was far lower than your defensive ability, the enemy's attack on you might very well not even cause the slightest damage.
It would not cause any damage to your body.
This was the power of high defense attributes.
Especially in a one-on-one battle between players, defensive attributes appeared to be even more important.
Just think about it, the two players had agreed to fight alone. However, during the battle, because the difference in attack and defense between the two sides was too great, the attacks of the enemy players on you were completely unable to cause any damage.
How ridiculous was it? For the enmey to stand there and let you attack him while you couldn't break through his defense?
Ignoring the final outcome of the battle, it was obvious that this player with high defense would definitely win. In the entire battle, the enemy was completely unable to break through the defense. After a battle, he couldn't even injure the other party. How insulting and ironic was this?
That scene was very interesting just thinking about it.
From this, it could be seen how important it was to have high defensive attributes.
At this moment, after McRae killed the Fire-breathing Demon Silver Boss, the dropped [Fire Helmet] provided a pretty good defensive attribute enhancement. In addition to his original equipment, the other parts of his body added up to provide quite impressive defensive attributes.
From this, it could be seen how high McRae's defense would reach if he equipped this Fire Helmet.
Perhaps, when facing other ordinary players, he could really stand there and let the other party attack him as he pleased, without having to worry about the possibility of being seriously injured.
These ordinary players couldn't break through the defense at all! How were they supposed to fight?
Of course, with McRae's current reputation, he definitely wasn't that bored to do such a thing.
The other ordinary players had no value in his eyes.
There was no need for him to deliberately find an ordinary player and let him keep attacking in order to showcase his high defense.
The purpose of his attribute points was mainly valuable when in battle with high-level Boss-level monsters.
This was also the reason why McRae thought so highly of this Gold-grade equipment.
Not a bad defense enhancement. Not bad.
Especially this equipment, it was equipment on the head. It was even better.
Apart from that, apart from providing a pretty good basic defense attribute bonus, the equipment [Fire Helmet] also provided another very good basic attribute bonus, which was the health attribute bonus!
What kind of a concept was that?
A thousand points of health attribute enhancement was equivalent to directly increasing the upper limit of the user's health by 1,000 points.
This was definitely a very good attribute bonus.
After all, the upper limit of a player's health was usually very limited.
It was definitely impossible to reach the level of the Boss monster. Even a class known as Knight or Shield Warrior with defensive and damage resistance abilities was almost impossible to reach the upper limit of health like the Boss-level monster.
Even ordinary monsters far exceeded players in terms of max health.
In such a situation, equipment with an upper limit of health points was very important to the players.
Who didn't want to have more health?
The advantage of this was that it allowed the players to have a higher capacity for error. After all, as long as it was a player, there would definitely be mistakes.
During the battle, any mistake could be grabbed by the enemy and used this opportunity to deal high damage.
And in high-quality battles, the enemy's attack power usually wouldn't be low, and their overall strength wouldn't be low either. They might even grasp the explosive skills that could cause high damage in a short period of time.
And if he forcefully endured this attack, there was a high chance that he would directly fall into a dying state on the spot. It was even possible that the enemy would directly seize the opportunity and kill him in one hit.
At this moment, the upper limit of his health points seemed very important.