Magic Chronicles : Fallen Race

Chapter 13: Chapter 13: Planning



Chapter 13: Chapter 13: Planning

Another chapter aftet 30m.

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'Good!'

'This is very Demon King state!'

If this star-sculpt effect were applied to a player, it would either mean a cheat was activated or it was a major BUG.

But on a BOSS...

Especially being the game's biggest antagonist BOSS.

It makes sense!'=

Reji finds it perfectly reasonable!

While Reji was incredibly excited, he also notices that the reward boost from *Star Sculpt I* only applies to *basic rewards* increasing them by a hundredfold.

In the game, *basic rewards* refer to experience points, cultivation materials, and gacha resources obtained from quests.

Items like equipment, reputation, or other special items fall under *special rewards* and are not included in *basic rewards*.

'Even so, the effect of Star Sculpt I is utterly insane'

'Completing a quest and then receiving a hundredfold experience and cultivation materials!'

'Isn't that enough?'

With this effect, Reji believes his level will skyrocket as if on a rocket.

'The only slight pity is...'

Reji sighed, looking at his pitiful, all "1" initial base attributes.

In "Magic Chronicles," the amount of starting attributes also determines how much attributes can increase with each level, a concept referred to in game terms as*attribute growth*.

Simply put, the higher the starting attributes, the stronger the potential and talent ceiling of the character.

For example, if everyone is at level 10, your total attributes might only add up to 30 points, while someone with higher attribute growth could have 50 points at the same level, and the gap only widens later on.

In contrast, the protagonist in Reji's first round had starting attributes totaling around 15. Reji's current starting attribute of all "1s" puts him at the standard human template in the game.

This fits with the "Very Easy" option he selected for the protagonist's talent in the initial questionnaire.

'No fear!'

'If talent is lacking, cheats will make up for it!'

'So what if my attribute growth is low? If I can't compete at the same level, I'll just level up beyond others! I'll compensate for my attribute disadvantages with levels that are double or triple those of others'

Reji looked at his experience bar.

He is currently at level 1.

The progress to the next level is [0/50]

His Fate Track is Demon King, but his race is still human, so naturally, the experience template he inherits is also that of a regular human!

It's known that humans, as a race, cannot compare to demons in terms of attributes. However, humans' strength lies in needing less experience to level up or learn skills, much less than demons.

Like now, going from level 1 to level 2 only requires 50 experience points, while demons probably need 500 points.

This is probably why the Demon King's Fate Track effect gives such a terrifying boost to basic rewards.

After all, demons do have a larger appetite.

Thinking this through, Reji realizes that compared to a normal Demon King, his experience requirements are ten times less, and if compared to regular humans, his experience gains are a hundredfold more!

'What a deal'

'I am taken all the advantages for myself'

With such an exaggerated boost, Reji feels his somewhat lackluster attribute growth can be completely ignored.

Focus on brute force.

Moreover, Reji opened his eyes, exiting the sea of consciousness of the Fate Track, to check another system feature from the game.

Its name is[Bonding]

In "Magic Chronicles" besides completing quests and grinding monsters, another major way to gain experience is through [Companion Dispatch].

Sending up to four companions to complete tasks on one's behalf, with all rewards earned being attributed to oneself. These rewards are basic rewards, so they benefit from the "Demon King" Fate Track's boost.

The amount of dispatch rewards depends on the companions' "level" and "affinity."

After all this talk.

How exactly to obtain the most crucial [Companions]?

This is the system interface that Reji is currently opening.

[Bonding]

A virtual scroll slowly unfolds in front of Reji, revealing a world map.

It's the continent of "Magic Chronicles"

However, the world's plates on the map are all obscured by clouds, showing only vague outlines. This is the fog of war, which he must visit the corresponding locations to unlock.

As the Child of Destiny, the hero destined to defeat the Demon King, it's inevitable to have companions.

The so-called [Bonding]is about forming bonds, actively gathering companions from around the world for oneself.

In simpler terms.

It's a gacha system.

Bonding is divided into [Random Bonding]and [Directed Bonding].

Random Bondingspends 60 Starlight to search for a companion once in the current region, or 500 Starlight for ten searches.

Directed Bonding doesn't require spending Starlight; it's when players, through quests or events, reach a certain level of favorability with other NPCs, they can become companions.

As for the currency [Starlight]mentioned earlier, it's included in the "basic rewards" as a gacha item.

However, due to its special nature, Starlight can only be obtained from "Daily Commissions," with no other means available.

Daily Commissions are essentially the player's daily tasks.

There are four each day.

They're designed to help players level up quickly in the early stages, characterized by low difficulty and high basic rewards.

Since "Magic Chronicles" is a single-player game,

The "daily" here doesn't refer to real time but to in-game time, where it automatically refreshes after all action points are used up and it moves to the next day.

The four Daily Commissions, whether for helping players level up quickly early on or for grinding reputation and earning Starlight to draw for companions later, are very worthwhile for investing action points.

Reji opens his [Daily Commissions]task tab.

Unfortunately.

It's completely empty.

The prompt is...

[The player's current region has not discovered an "Adventurer's Association"]

'As I thought'

In the game, Daily Commissions are obtained from the association because, as the Child of Destiny, the player is supposed to do good deeds daily, fitting the savior's image.

But currently, Reji is in the chaotic rift, a desolate area with only demons, naturally lacking human commissions and thus unable to complete tasks for rewards.

At this point, Reji has reviewed both the game system and his attributes thoroughly.

And his plans for the future are now clear.

Hurry out of the chaotic rift.

Truly arrive in the world, head to a human city.

Find any Adventurer's Association, take on Daily Commission tasks, rapidly level up with a hundredfold basic reward, and with a hundredfold Starlight reward, draw heavily for companions!

After quickly gathering four quality companions, dispatch them to work for him, opening another channel for experience points!

Depending on the situation, then light up the remaining three stars of the Demon King's Fate Track, continuing to increase his own strength.

Once strong enough, go find his however-many-greats-granddaughter, and discuss the future of the demon race with the Holy Maiden.

This is roughly Reji's plan for the future.

Sounds easy, very simple.

But in reality, just this first step, leaving the chaotic rift, is..

*Knock Knock*

A knock sounds from outside the door.

After Reji gives permission, Eileen appears at the door.

The succubus apostle bows slightly to Reji, respectfully reporting, "My king, the eight apostles have assembled and are waiting in the main hall."

"The Demon King's council. Shall we begin now?"

Reji gathers his thoughts, closes the game panel.

After tidying up his clothes a bit, he walks towards the door where Eileen is.

"Let's begin."


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