Master Of None

Chapter 41 - 41. Moving In Gift



Chapter 41 - 41. Moving In Gift

Once they had stopped Remey was the first to the gate "it's huuuggee" she was in awe compared to her shared room in the orphanage this would be a major change.

Before Gil could get to them, a plump woman wearing overalls with tied up blond hair hopped from the carriage brandishing a shovel and hoe. "I'll be tending to this beast of a garden, honey you go find a room for us." She proceeded through the gates with a smile looking to be on a mission.

"And that's my mom" Gil was a bit embarrassed but he did mention she would like to have her own garden. A skinnier man with brown hair came out next wearing a green and brown cloak perfect for blending in to the forest. He was fairly tall and had eyes like a hawk. His feet didn't make a single sound wherever he stepped. His movements were very precise. "Yes dear, I'll kick this little hero in the butt to start some strength training!" He laughed to himself at his joke while Gil looked even more red faced.

Su had also exited her carriage and come up to walker. "Hello, leader it's a nice morning. My mother is a bit weak today so my father and I will walk her inside. I promise to introduce everyone at dinner." Su seemed a bit sad but the glint of excitement In her eyes showed how she wanted to explore the mansion.

"Sounds good. I'll be taking a walk around. I'm curious what kind of spaces we have." Walker was enticed by the forge and workshop and could glimpse the edges of a training area behind the mansion. " hey everyone by the way before you all rush away we have a gift from the king!" Walker drew Gil and Remey to where he and Su stood.

Lifting the box he opened the lid to reveal gold, and five crystal medals inscribed with their names. There was a slight flicker of magic in them, most likely to show that it was genuine to their kingdom. "The letter says, I hope you find your new homes well. I placed the travel medals within this box along with some funds I've heard young adventurers are always in need of it may be only be 500G but it should be enough to start some home repairs and replace the shield I heard young Walker lost. I hope to hold an audience with all of you again in the coming weeks. The queen is very interested in any new tricks you all have to show us." The letter was short and sweet but also expressed that piercing curiosity of the queen. Walker made sure to remember some safe skills to demonstrate to them upon their calling.

"Holy lord that's 500G I've never seen that much." Remey dug her hands in to the box letting the gold fall through her fingers

"Haha imagine Walker picking that up if the gold wasn't blessed with a magic seal to make it weightless." Gill was almost giggling at the thought it seems this amount of gold threw his mind for a loop.

"This should be good to replace those shingles and start the damaged shutters along with upkeep the walls and maybe a new gate." Su had begun to note the things they needed.

"Alright so as everyone moves in let's all take note of what we need and what may warrant repairs. Later at dinner we will make a list and call for the proper craftsmen." Walker thought of dividing and conquering to be the best way to cover this large property. With that, they went their separate ways Walker storing the gold until later while everyone wore their medal. Midnight's medal attached right to her adventurer plaque making it a perfect fit.

Walker and midnight began walking through the overgrown garden towards the forge. There were many rusty tools that had been left unused for too long. Storing them away Walker knew he could have them brought back to life at the forge building in the lower tier. The anvil and the forge oven itself looked in perfect condition awaiting use.

Moving past this he came around the mansion seeing the large training ground in back. A small archery range with rotted straw and wood dummies, a sparring ground, some rotted dummies that appeared to be for melee combat, there was even a small pond for what seemed to be for training the water elemental magic. Walker though this must mean someone had water magic when they lived here. Walking through the back he found an out door patio with a beautiful stone table. This will be perfect for dining outside in the warmer seasons not to mention events!

Making his way forward again to the workshop he had seen was in an equal state as the forge. Rusted tools but to his surprise multiple sized cauldrons that could be used to make many potions at the same time. The person who built it had thought it out very well so that all the fires would heat in unison multiple pots, allowing for multiple batches to easily be adjusted. Opening a small cabinet walker found a slew of vials waiting to be discovered. This was one thing they would not need to buy in the future.

Leaving the workshop he again came to the front of the house noticing an ornate door knocker carved from a black stone. It seemed to be a snake biting its own tail. His hand reached out to touch it causing a slight shock. "What the holy lord was that!" Walker was surprised and cautiously touched the knocker again only for nothing to happen. Maybe I'm over excited, he thought maybe he had exaggerated it since the metal was cold.

Pushing the doors open walker got a full view of the grand opening. A large stair case lead upwards to the second floor. Two hallways lead to either side of the building. There were spots on the walls that appeared to once upon a time held portraits. Luckily there were some decorative tables and vases left behind which would greatly help the furnishing process. However, Walker wasn't thinking of this instead he was stuck on one thing, "it's all covered in a layer of dust!" Walker knew the cleaning would take all day.

' titled quest: a home fit for a hero.

Requirements:

Repair the leaking roof

Tame the garden

Return the forge to use

Return the alchemy workshop to use

Gain new training dummies for the training ground

Remove harmful dust

Repair the walls

Replace the front gate

Organize the library

Discover the past of the amethyst mansion

Rewards:

50exp, access to the study.'

"Well, I guess that's settled" walker rolled up his sleeves and used the party chat to let everyone know to check their quests while he called Clara for some assistance in hiring a craftsman to fix the outside.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.