Minute Mage: A Time-Traveling LitRPG Progression Fantasy

Arlan's Fully-Expanded Character Sheet as of Chapter 120: (Not a Chapter)



Arlan's Fully-Expanded Character Sheet as of Chapter 120: (Not a Chapter)

Arlan's Fully-Expanded Character Sheet as of Chapter 120: (Not a Chapter)

Minute Mage Basic Progression Path

-Every 1 Level: +1 Endurance, +2 Conjuration, +3 Stat Points, Time Loop Rank Up

-Every 3 Levels: Spell Choice

-Every 5 Levels: Talent Choice

-Every 10 Levels: Time Loop Usage Increase, Time Loop Upgrade

Name:

Arlan Nota

Age:

20

Strength:

24 (18 + 6)

Class:

Minute Mage

Level:

18

Endurance:

44 (38 + 6)

Class Type:

Magic

XP:

348/2.2k

Dexterity:

26 (20 + 6)

Health:

199/440

Health/Minute:

0.161

Conjuration:

110

Stamina:

96/207

Stamina/Minute:

1.36

Intelligence:

24

Mana:

1.22k/1.22k

Mana/Minute:

69.9

Spells:

Talents:

Titles:

Sanguine Bond 9 - XP 355/355

Exponential Reclamation

Devastator

Expedite 9 - XP 355/355

Regenerate

Trailblazer

Ethereal Armor 9 - XP 355/355

Recursive Growth

Gravity Well 9 - XP 355/355

Time Loop 18

+Extended Loop

Ray of Frost 9 - XP 355/355

Crippling Chill 9 - XP 355/355

Noxious Grasp 12 - XP 513/844

+Venomous Grasp

You have a Bond with Level 30 Draconiad.

For as long as you are within 1000 paces of Level 30 Draconiad, you gain the following effects:

-Your Strength, Endurance, and Dexterity are each increased by 6.

-Whenever Draconiad gains XP, you also gain 3% of that XP.

-You gain 16.9% Resistance to all heat-based damage.

Spells:

Talents:

Titles:

Sanguine Bond Rank 9

School: Arcane, Curse

Type: Activated

Cost: 238

Choose a being you are physically touching. You begin siphoning energy from it for the next 10 seconds. For as long as you are siphoning energy from it, it loses 6.21 Health, 7.76 Stamina, and 9.31 Mana (if it has Mana) each second, and you gain 1.55 Health, 3.11 Stamina, and 4.65 Mana each second.

This effect automatically ends if the being is ever further than 10 paces from you.

Exponential Reclamation

Type: Passive

Time is warped around your Mana receptors, greatly increasing Mana/Minute the more Conjuration you have. For every point you have in Conjuration, your Mana/Minute is increased by 1%. This effect multiplies with itself. (Currently multiplies Mana/Minute by 2.99)

Devastator

You have taken a risk and killed enough enemies that, in a single minute, you have gained three or more Levels. For many, gambles like that cost them their lives. For you, it paid off. Greed is good.

All enemies you contribute to killing provide 25% more XP.

Expedite Rank 9

School: Alteration

Type: Activated

Cost: 68.7

Increases the Dexterity of up to one being that you are touching by 31.1 for 46.5 seconds.

Regenerate

Type: Activated

Cost: 20 Stamina, plus twenty minutes worth of Stamina regeneration. (Currently 47.1 Stamina)

Greatly increase your body’s recovery speed, at the cost of your Stamina. When activated, your Health/Minute is multiplied by 1,000 for 10 seconds, then returns to normal.

Trailblazer

You are the only person in the world with your Class, and as such, cannot rely on the findings of others to make your decisions. Instead, you must forge your own path.

If you do not already have it, you gain access to the Intelligence Stat. It will improve the information given to you by the System regarding your Class and what might become of it in the future.

Whenever you Level up, gain 1 Intelligence

Ethereal Armor Rank 9

School: Arcane, Summoning

Type: Activated

Cost: 187 Mana

You summon one of two sets of magical armor – Dark Plate or Light Plate. You may dismiss it at any time. It will be automatically dismissed after 60 minutes.

While wearing Dark Plate, you cannot take more than 50% of your maximum Health in damage in a single hit (220 damage). Preventing damage this way breaks the Plate, making it unusable for 37.9 seconds until it reconstructs itself.

While wearing Light Plate, your other spells cost 43.4% less, though still gain Spell XP as though they weren’t discounted.

Recursive Growth

Type: Passive

Whenever your Level increases, you gain 4 additional Stat increases, chosen at random.

This Talent improves every tenth Level you reach, incrementing the number of random Stat increases you gain each Level by 2.

Gravity Well Rank 9

School: Arcane

Type: Toggle

Cost: 12.7 Mana/Second per Being Affected

While active, increase gravitational pull by 61% for any number of beings within 30 paces of you.

Time Loop – Rank 18

+Extended Loop

Type: Activated

Go up to 5 hours back in time, resetting your Health, Stamina, Mana, and other Talent cooldowns – as well as the rest of the world – but preserving your memories and the rest of your Status.

This Talent activates at will, or automatically when you would die.

This Talent may only be activated twice per day.

Ray of Frost Rank 9

School: Cold, Curse

Type: Activated

Cost: 25 Mana

Shoots a beam of icy energy from your hands, traveling up to 25 paces and dealing up to 62.1 damage, depending on where it hits, on a direct collision with a being. Upon being hit, targets are cursed with Frostbite for 5 seconds. While they are frostbitten, their Dexterity score is lowered by 7.76.

Crippling Chill Rank 9

School: Cold, Curse

Type: Activated

Cost: 56.2 Mana

Choose a being within 40 paces of you. It becomes coated in frost for the next 15 seconds. For as long as it is coated in frost, it loses 7.76 Health and 6.21 Stamina each second, and its Dexterity score is lowered by 15.5.

Noxious Grasp Rank 12

+Venomous Grasp

School: Curse, Poison

Type: Toggle

Cost: 4.94 Mana/Second

While active, any being you are physically touching loses 18 Health and 8.99 Stamina per second.

Noxious Grasp Festers beings it damages. While they are Festered, beings lose double Stamina from all sources. The Fester remains for 5 seconds after you stop contact with the being.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.