Minute Mage: A Time-Traveling LitRPG Progression Fantasy

Arlan's Fully-Expanded Character Sheet as of Chapter 87: (Not a Chapter)



Arlan's Fully-Expanded Character Sheet as of Chapter 87: (Not a Chapter)

Arlan's Fully-Expanded Character Sheet as of Chapter 87: (Not a Chapter)

Name:

Arlan Nota

Age:

20

Strength:

15 (17 - 2)

Class:

Minute Mage

Level:

15

Endurance:

30 (32 - 2)

Class Type:

Magic

XP:

252/1.3k

Dexterity:

15 (17 - 2)

Health:

291/300

Health/Minute:

0.108

Conjuration:

89

Stamina:

134/135

Stamina/Minute:

0.9

Intelligence:

19

Mana:

985/985

Mana/Minute:

45.8

Spells:

Talents:

Titles:

Expedite - XP 0/10

Exponential Reclamation

Devastator

Ethereal Armor 8 - XP 29/130

Regenerate

Trailblazer

Gravity Well 8 - XP 1/130

Recursive Growth

Ray of Frost 8 - XP 51/130

Time Loop 15

+Extended Loop

Crippling Chill 9 - XP 141/355

Noxious Grasp 10 - XP 356/461

+Venomous Grasp

Spells:

Talents:

Titles:

Expedite Rank 0

School: Alteration

Type: Activated

Cost: 55

Increases the Dexterity of up to one being that you are touching by 20 for 30 seconds.

Exponential Reclamation

Type: Passive

Time is warped around your Mana receptors, greatly increasing Mana/Minute the more Conjuration you have. For every point you have in Conjuration, your Mana/Minute is increased by 1%. This effect multiplies with itself. (Currently multiplies Mana/Minute by 2.42)

Devastator

You have taken a risk and killed enough enemies that, in a single minute, you have gained three or more Levels. For many, gambles like that cost them their lives. For you, it paid off. Greed is good.

All enemies you contribute to killing provide 25% more XP.

Ethereal Armor Rank 8

School: Arcane, Summoning

Type: Activated

Cost: 182 Mana

You summon one of two sets of magical armor – Dark Plate or Light Plate. You may dismiss it at any time. It will be automatically dismissed after 60 minutes.

While wearing Dark Plate, you cannot take more than 50% of your maximum Health in damage in a single hit (150 damage). Preventing damage this way breaks the Plate, making it unusable for 40 seconds until it reconstructs itself.

While wearing Light Plate, your other spells cost 40.4% less, though still gain Spell XP as though they weren’t discounted.

Regenerate

Type: Activated

Cost: 20 Stamina, plus twenty minutes worth of Stamina regeneration. (Currently 38 Stamina)

Greatly increase your body’s recovery speed, at the cost of your Stamina. When activated, your Health/Minute is multiplied by 1,000 for 10 seconds, then returns to normal.

Trailblazer

You are the only person in the world with your Class, and as such, cannot rely on the findings of others to make your decisions. Instead, you must forge your own path.

If you do not already have it, you gain access to the Intelligence Stat. It will improve the information given to you by the System regarding your Class and what might become of it in the future.

Whenever you Level up, gain 1 Intelligence

Gravity Well Rank 8

School: Arcane

Type: Toggle

Cost: 12.4 Mana/Second per Being Affected

While active, increase gravitational pull by 55% for any number of beings within 30 paces of you.

Recursive Growth

Type: Passive

Whenever your Level increases, you gain 4 additional Stat increases, chosen at random.

This Talent improves every tenth Level you reach, incrementing the number of random Stat increases you gain each Level by 2.

Ray of Frost Rank 8

School: Cold, Curse

Type: Activated

Cost: 24.4 Mana

Shoots a beam of icy energy from your hands, traveling up to 25 paces and dealing up to 59.1 damage, depending on where it hits, on a direct collision with a being. Upon being hit, targets are cursed with Frostbite for 5 seconds. While they are frostbitten, their Dexterity score is lowered by 7.4.

Time Loop – Rank 15

+Extended Loop

Type: Activated

Go up to 3 hours and 30 minutes back in time, resetting your Health, Stamina, Mana, and other Talent cooldowns – as well as the rest of the world – but preserving your memories and the rest of your Status.

This Talent activates at will, or automatically when you would die.

This Talent may only be activated twice per day.

Crippling Chill Rank 9

School: Cold, Curse

Type: Activated

Cost: 56.2 Mana

Choose a being within 40 paces of you. It becomes coated in frost for the next 15 seconds. For as long as it is coated in frost, it loses 7.76 Health and 6.21 Stamina each second, and its Dexterity score is lowered by 15.5.

Noxious Grasp Rank 10

+Venomous Grasp

School: Curse, Poison

Type: Toggle

Cost: 4.7 Mana/Second

While active, any being you are physically touching loses 16.2 Health and 8.15 Stamina per second.

Noxious Grasp Festers beings it damages. While they are Festered, beings lose double Stamina from all sources. The Fester remains for 5 seconds after you stop contact with the being.


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