Chapter 406: Informant Guild Master
Chapter 406: Informant Guild Master
All of the card sets are as follows.
Locked - Dawn of Mythical Age - Prototype
Unlocked - The Golden Age Of Atlantis
Unlocked - The Sinking Of Atlantis
Unlocked - The War Of Gods And Heroes
Locked - The Revenge of Atlantis - Prototype
Locked - The Ragnarok Tales of The Rebel God
Unlocked - The Rise of Camelot
Unlocked - The Crusade Of Light And Darkness
Locked - The Rule of The Backstreet
Locked - The Cosmic War - Prototype
Locked - The Rise of The Machine- Prototype
Daniel glanced at the list and noted that out of the ten sets he had prepared a decade ago, including all the prototypes that hadn't been completed yet, he had unlocked five sets. Initially, these ten sets were designed for a two-year sales cycle, with a new set planned for release each quarter.
Shaking his head to dispel any sentimental thoughts, Daniel checked the box for 'The Rule of The Backstreet" set and handed the form to The Keeper. The Keeper inserted the form into the reader, and a beam of light radiated from the window as 25,000 points were deducted.
Within moments, a large box containing dozens of packs from 'The Rule of The Backstreet' set materialized as the light dissipated. Daniel then used another 10,000 points to purchase a box from this set.
Daniel proceeded to the designated table where The Keeper had prepared for him to open the booster packs. As he began opening them one by one, he discovered the cards that could assist him in his current situation.
—
Card: Albert - The Master of Whisper
Image: A suave middle-aged man in his mid-forties, elegantly seated behind a mahogany desk with a calm smile. His monocle hangs on his eye, adding to his elegant demeanor.
Rarity: Legendary
Type: Unique - Human - Spy
Mana Cost: 1 Water, 1 Dark, 3 Non-Element
Description:
Camouflage
At the start of each turn, place an Informant Counter on each creature you control with power 2 or less on the battlefield.
Before the end of each turn, you may remove any number of Informant Counters. Declare a card type, then search your target opponent's deck for a card of that type for each Informant Counter you remove this way. Put those cards into your opponent's hand or place them at the bottom of your opponent's deck in any order.
Power: 2
Toughness: 4
Flavor text: From a simple beggar and homeless person to nobility, people from all walks of life work as informants, earning pennies from Albert - The Master of Whisper of The Whispering Web Guild.
—
Daniel's smile widened with satisfaction as he beheld the card. If his memory served him right, as per the lore he had penned, this character was the master of an information guild capable of gathering a plethora of top-secret intel, including details not widely known but crucial to various organizations, such as market prices and forthcoming policies even before official announcements.
This extended to manipulating information to align targets with the Whispering Web Guild's strategies.
Considering the impending trouble with the UN and an enigmatic new mages group whose motives remained unclear, enlisting Albert's help should bring him immense benefits. The current developments hinted that Maria alone couldn't cover the extensive information requirement for his forces operation.
Not to disparage Maria's skills—she is like a super spy that is very good at infiltrating enemy lines for specific intel—but Albert, as the guild master of informants, operated adeptly in the shadows, gathering vast amounts of information from diverse sources. It's just that how the two work are different, if Albert were to infiltrate the enemy line himself, he wouldn't be as good as Maria either.
Another compelling reason for unlocking this set was its underworld elements, which fascinated Daniel. In this world where underworld gangs and mafia held vast connections and extensive information networks, it was time to bolster and streamline the gang under his influence. Especially, The Veneciale Gang.
Daniel eagerly tore into another booster pack, anticipating the unveiling of the two remaining Legendary cards.
—
Card Name: Clockwork Oracle Module
Illustration: A brain made of steel, with millions of clockwork gears and springs, suspended in the middle of a transparent box.
Rarity: Legendary
Type: Artifact
Mana Cost: 5 Non-Element
Description:
At the start of each turn, you may look at the top card of your deck. You may either return it to the top and continue drawing normally, or place it at the bottom of your deck.
At the end of each turn, you may look at the top card of your opponent's deck. You may either return it to the top and continue the end of turn sequence, or place it at the bottom of your opponent's deck.
Flavor Text: A wondrous invention crafted from a fusion of magic and science, its intricate springs and millions of gears function as its mind, never ceasing. It can process vast amounts of information and even foretell the future, akin to the Delphi Oracle of old.
—
Card Name: The Whispering Hall
Illustration: An old yet well-maintained mansion, concealed beneath the shadow of dilapidated buildings and slums, shielded by a dimensional phasing barrier.
Rarity: Legendary
Type: Location
Description:
The Whispering Hall enters the battlefield tapped.
Tap to generate Water or Dark Elemental mana.
Tap and Pay 1 Dark, 1 Water, and 2 Non-Elemental mana: Search your deck for a card and add it to your hand.
Flavor Text: The headquarters of the Whispering Web Guild, camouflaged amidst a myriad of slums and rundown structures on the outskirts of London. Navigate the labyrinthine alleys guided by street urchins, and you'll step into the preeminent informant guild in all of Europe.
—
Daniel's smile widened as he surveyed his latest acquisition, the Clockwork Oracle Module, this thing is like a cutting-edge super AI. He could use it to upgrade his base or Oceanos. As for The Whispering Hall, its use is best left for Albert, This guild HQ should empower him in building the greatest informant guild in the world.
After a few minutes of eagerly opening the booster packs, Daniel bid farewell to The Keeper then entered into the summoning room.
This time, the room transformed into a 360-degree view, revealing a yellow starry space akin to the shop's ambiance. Daniel was momentarily taken aback by the spectacle, but he quickly regained his composure and proceeded to actualize Albert.
As light particles converged, Albert materialized, sporting a mustache and a dandy middle-aged style. He surveyed his surroundings before his gaze fixed on the mesmerizing sight of stars clustering like tree roots on the horizon of space.
Albert marveled at the scene before turning to Daniel and bowing. "Albert Worseley, at your service, My Lord. I pledge my loyalty to you, Lord Emberweave," he said, his eyes reflecting a hint of zeal.
"Welcome, Mr. Worseley. It's a pleasure to meet you. Please relax; we can talk once we step out of this space," Daniel said, opening the door and exiting the mysterious area within the shop.
The scene transitioned from the enigmatic space to the ordinary reality of Daniel's room's toilet, where he had initially entered. Checking his watch, Daniel was surprised to see that only a few minutes had elapsed since his arrival.
"Let's head out. I'll introduce you to the people you need to work with," Daniel said to Albert, who, although slightly disoriented from the transitioning, remained composed.
"Of course, My Lord," replied Albert with a respectful nod as he followed Daniel.
Daniel opened the door of his room's toilet, revealing Maria's astonished expression as she saw him and Albert emerging from the toilet together. Her mouth fell open in surprise, her eyes widening in shock. Her mouth was wide agape; it could even fit in an egg.
Daniel glanced at himself and then at Albert, who still wore a carefree, dandy smile, seemingly unaffected by the situation. As for Daniel he frowned a little but since his conscience is clear, so he didn't think about it too much.
"Maria," Daniel began, gesturing towards Albert, "allow me to introduce Mr. Albert Worseley. He'll be joining us as the Guild Master of our very own informant guild."
Albert, ever the charmer, offered his hand to Maria with a courteous smile. "A pleasure to meet you, Ms. Maria," he greeted, his voice smooth and refined.
The shock momentarily jolted Maria out of her daze. She quickly regained her composure, grasping Albert's hand for a firm handshake. "Ah, the pleasure is all mine, Mr. Worseley," she responded.
"Mr. Worsely," Daniel called out, "Maria is our top infiltrator. You two will be working closely together once I've set up your Guild Headquarters in London. Everything will be arranged to suit your accustomed working style, of course. Don't hesitate to mention any preferences you may have regarding the location."
"My deepest gratitude, Lord Emberweave," Albert replied with a genuine smile.
After that, Daniel instructed Maria to give Albert a tour of the premises and to introduce him to Nicholas and the US Army. Albert might be able to assist them on the frontline or provide valuable insights for their information gathering efforts.