Miracle Card Shop: All My Cards Can Be Actualize

Chapter 446: New Professions



Chapter 446: New Professions

— 1 hours ago —

— Miracle Card Shop —

Within the shop, the atmosphere and air of mystery remained unchanged, but Daniel felt right at home as he looked at the many cards displayed on the racks. These cards had already been opened by the Keeper for him to peruse.

"Welcome, Mr. Emberweave. You've come here quite often these days. How may I help you?" the Keeper said in a polite, heavy British accent. His usual style and demeanor were that of a noble butler.

"Do you want to unlock the new set? Or buy the opened cards? Or perhaps you wish to reach out to the limitless possibilities and find what you need?" the Keeper asked.

"Let me see these cards first." Said Daniel as he strolled in the shop perusing the card that had already opened.

The price tag varied card by card, and there are no Common and uncommon cards on the rack, only Rare upward. Daniel peruses and chooses several cards in Rare, Epic and only one Legendary since the cost is quite expensive with legendary rarity.

Most of the cards on the selling rack are uncommon to rare, depicting sentient beings. From epic upward, only spells, enchantments, artifacts, and artifact creatures are available. There are no cards resembling humans or other sentient living beings.

He doesn't know why it's like this, but he chooses to ignore this suspicious point lest the Keeper tells him he's paranoid.

"Where are the common cards?" Daniel asked.

"Oh, they're in the boxes over there. I've already arranged them according to set, type, and alphabet," the Keeper replied, gesturing toward several large boxes organized by set.

Daniel went to the card boxes and selected dozens of common cards that he thought he would need, while paying attention to the cost. He only had around 40,000 points left after he had actualized Albert and some of his people who were stronger than common cards.

He needed to be more economical this time and choose wisely. He needed the leader of the Reaper Gate and had checked the rack but didn't find the card, "Jack the Ripper - Reaper Gate Keeper." This guy is the guild leader of the Reaper Gate.

This meant he needed to buy a box or two to get what he wanted, or three or more if his luck was bad today. Daniel then walked toward the counter and bought two boxes of "The Rule of Back Street" and began to open them on the table the Keeper had prepared for him.

Among the cards, there were two profession cards that he thought would increase his current strength and knowledge.

Card Name: Fencer

Picture: A noble-looking man holding a saber sword in front of him, the handguard at his chin, his left arm and hand kept behind his back, reducing the area he needs to defend. His stature and demeanor are noble as he gazes at his adversaries with disdain.

Rarity: Legendary

Type: Enchantment - Profession

Mana Cost: 1 Light, 1 Water

Description:

Level 1: Player gains 2 Power. May attack during the combat phase and can use equipment as if they were a creature but still a player. Damage received during the combat phase goes to the player's life points and does not heal at the end of the combat phase.

Pay 1 Light: Upgrade to Level 2

Level 2: Player gains First Strike. Heals 2 points each time the controller of this card dealt damage

Pay 1 Light, 1 Water: Upgrade to Level 3

Level 3: Player gains First Strike and becomes unblockable from creatures without First Strike.

Pay 1 Light, 1 Water, 1 Non-Element: Upgrade to Level 4

Level 4: Player gains 2 Mirage Counters with each attack.

Pay 2 Light, 2 Water, 1 Non-Element: Upgrade to Level 5

Level 5: When the controller of "Fencer" attacks, there are two combat phases. Draw a card at the end of the second combat phase.

Flavor text: A mage is dangerous, but a mage skilled in sword art and expert in fencing is even more so. You better run if you encounter one. - Albert, Master of Whispers

**Mirage Counter:** When damage is about to be dealt to the target with a mirage counter, remove 1 mirage counter to negate that damage.

Card Name: Clockwork Master

Picture: A mage in a suit is placing a small clockwork gear into an automaton's chest within his brightly lit workshop. The background shows a blue sky and greenery from potted plants.

Rarity: Legendary

Type: Enchantment - Profession

Mana Cost: 1 Light, 1 Forest, 1 Fire

Description:

Level 1: Once per turn, you may add a clockwork counter to target artifact. The target artifact becomes a creature and gains 1 Power and toughness equal to the number of clockwork counters on it, without losing its abilities.

Pay 1 Light: Upgrade to Level 2

Level 2: Target artifact with one or more clockwork counters gains Penetration.

Pay 1 Light, 1 Forest: Upgrade to Level 3

Level 3: Target artifact with one or more clockwork counters gains Haste.

Pay 1 Light, 1 Forest, 1 Fire: Upgrade to Level 4

Level 4: Target artifact with three or more clockwork counters gains Indestructible.

Pay 1 Light, 1 Forest, 1 Fire, 2 Non-Element: Upgrade to Level 5

Level 5: Target artifact with one or more clockwork counters gains 3 Power and toughness instead of 1 for each clockwork counter. Twice per turn, you may add 1 clockwork counter to a target creature.

Flavor text: The clockwork of a mage is very different from the clockwork of mortals. The mage infuses their magical knowledge within the intricate gears that click and ring in perfect precision. With each click, it creates both magical and mechanical phenomena.

Daniel continued to open booster packs. His luck was decent, as he found two profession cards he urgently needed. However, comparing his luck to those free Gacha players who get a 5-star card on the first try was like comparing a planet to a galaxy.

In this set, he got many new artifacts that should be useful, especially Clockwork Foundry, which would pump out Clockwork Golems every turn. He wondered if they could be modified to produce weapons, bullets, and armor, because he urgently needed those things. Relying solely on his Metal Scarabs to produce them was not a wise choice.

If someone were to find a way to disable or control his Metal Scarabs, it would be very bad. A wise rabbit always has three or more holes to rest. It's not that his paranoia had acted up.

Daniel continued to open the last box and finally got what he needed: the Jack the Ripper card.

Card: Jack The Ripper - The Reaper Gate Keeper

Image: An obscure figure in a dark trench coat, their face hidden by blood-stained ragged bandages. Only a red magical eye shines, literally burning with the fire of vengeance.

Rarity: Legendary

Type: Unique - Human - Mage - Assassin

Mana Cost: 1 Fire, 1 Dark, 3 Non-Element

Description:

Haste, First Strike, Death Strike

When damage from Jack The Ripper destroys a non artifact creature card, put a Terror Counter on a target creature card.

Power: 1

Toughness: 4

Flavor text: A terror of London streets, an existence with an obscure past, wielding mystery and terror as their weapon. No one knows whether this being is man or woman.

**Terror Counter:** Creatures with Terror counters can't attack or block.

Daniel smiled as excitement surged within his heart. He continued opening booster packs until he had opened them all. With the last pack, he found a card he had secretly admired for a long time.

"Ohhhh, what have we here?" Daniel uttered with giddiness, as if he had turned back into a child in a toy shop.

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Card: Clockwork Dragon

Image: A steampunk-themed dragon made entirely of strange golden steel, featuring a steam engine, various weapons such as machine gun, steampunk-theme missiles and even heavy flamethrower in its mouth, and many clockwork gears at its joints. It also has a cockpit within its chest.

Rarity: Rare

Type: Artifact Creature

Mana Cost: 5 Non-Element

Description:

Flying, Haste

When attacking, pay 1 Mana: Deal damage to any target creature card equal to this card's power. You may freely assign damage to any target as you desire.

Power: 5

Toughness: 5

Flavor text: A masterpiece of mechanical ingenuity, it soars through the skies, delivering precise devastation to its targets with every beat of its metallic wings.

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He didn't have a giant robot to control yet, even though he has the Adamantine Colossus. But that's a golem, not a giant robot. This card is the closest to a giant robot he can pilot, and he can't wait to pilot it!

Daniel felt fully satisfied with this session of booster opening. As the last card transformed into light particles and entered his body, Daniel said goodbye to the Keeper and went into the room the Keeper had prepared for him. He needed to actualize Jack The Ripper.


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