Rebirth: The New Game of Life

General Information



General Information

Nine Worlds - Division between worlds, the Nine Worlds are divided into trios, divided into high, medium and low.


World High - World totally divided between supreme powers, hidden conflicts. Better living conditions such as climate, fertile land and stability.


High Level - First World


Middle Level - Second World


Low Level - Third World


Middle World - World governed by the great powers, funded by supreme powers, visible conflicts of interest. Median living conditions.


High Level - Fourth Worldjosei


Middle Level - Fifth World


Low Level - Sixth World


Lower World - World without order, governed in some parts by powers of the other worlds. Totally bad living condition. Used by the other six worlds as a training camp by the young elite.


High Level - Seventh World


Middle Level - Eighth World


Low Level - Ninth World


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Common Human


Initial Stats = 5 on all stats


+2 in all attributes in each level


10 HP every level up


5 MP every level up


Life = 100 (Initial) + 10 x (Level - 1) + 5 x (Total Vitality - Initial Vitality)


Mana = 50 (initial) + 5 x (Level -1) + 3 x (Total Intelligence - Initial Intelligence)


Energy = 20 (Initial) + (Total Vitality - Vitality initial) / 3


Physical Attack = Total Strength + Weapon Attack


Magic Attack = Total Intelligence + Magic weapon damage


Physical Defense = Total Vitality + (Strength / 3) + Defense of defensive equipment


Magic Defense = Total Vitality + (Intelligence / 3) + Magic defense of defensive equipment


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Half-Human (Human-Fairy)


Initial Statistics


Strength = 3


Agility = 7


Vitality = 2


Dexterity = 5


Intelligence = 8


+1 strength, vitality


+2 agility, dexterity


+3 intelligence


Life = 100 (Initial) + 6 x (Level - 1) + 2 x (Total Vitality - Initial Vitality)


Mana = 50 (initial) + 10 x (Level -1) + 6 x (Total Intelligence - Initial Intelligence)


Energy = 20 (Initial) + (Total Vitality - initial) / 4


Physical Attack = Strength Value + Weapon Attack


Magic Attack = Value of Intelligence + Magic weapon damage


Physical Defense = Vitality Value + (Strength / 4) + Defense of defensive equipment


Magic Defense = Value of Vitality + (Intelligence / 2) + Magic defense of defensive equipment


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All Races


Common Weapons: Effects applied only when held, held in the scabbard or anywhere else, effects will not be applied.



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