Chapter 164 163-The Most Dangerous Quest (3rd update, Cheer me with Power Stones!)
Chapter 164 163-The Most Dangerous Quest (3rd update, Cheer me with Power Stones!)
Chapter 164 Chapter 163-The Most Dangerous Quest (3rd update, Cheer me with Power Stones!)
John wrote his name on the parchment, casually putting 'Assassin' as his class and '70' as his level...
After all, he assumed the lady wouldn't bother to verify the authenticity of the information on the parchment...
As expected, after John pressed his handprint and handed the parchment back to the lady, she barely glanced at it before tossing it into a drawer and handing John a silver-white badge.
The badge had a single star on it and nothing else.
[Silver Mercenary Badge: A badge indicating the player's status as a mercenary. The initial level is one star, and it can be upgraded to a maximum of 10 stars. After 10 stars, it automatically changes to a Gold Mercenary Badge.]
[Attributes: All attributes +5]
John raised an eyebrow.
So, the mercenary badge was actually a piece of equipment?
No wonder most players choose to register as mercenaries.
Although a mere addition of 5 points to all attributes seems quite paltry, it's better than nothing.
John was just a one-star mercenary now.
To increase his star level, he would have to complete a certain number of quests.
To upgrade from one star to two, he needs to complete ten daily quests.
To upgrade from two stars to three, he needs to complete 100 daily quests or ten quests of normal difficulty.
And so forth, with both the number and difficulty of the quests doubling each time.
So, to quickly increase the number of stars on the mercenary badge, one must constantly complete quests...
It could be seen as a way to encourage players to become stronger faster.
John opened his personal attribute panel.
It's worth noting that after the new version update, every player's personal attribute panel has an additional mercenary attribute box.
Only after registering as a one-star Silver Mercenary would this new mercenary attribute box light up.
He embedded the one-star Silver Emblem into it, causing the attribute box to instantly light up.
[System Message: You are now a One-Star Silver Mercenary. On the vast expanse of Godslayer Continent, mercenaries have become an indispensable class among all races. They might be heinous fugitives, travelers journeying across the land, or powerhouses living incognito... In a nutshell, Godslayer Continent needs mercenaries, it needs this class to bring convenience to all strata of society...]
[Current quest completion count: 0]
[Quests needed to be promoted to Two-Star Silver Mercenary: 20 (daily quests)]
…
John returned to the center of the Mercenary Hall, standing shoulder to shoulder with other players in the hall, raising their eyes to the various mercenary quests scrolling above their heads.
Directly above them hung a huge crystal panel, with lines of information scrolling at dizzying speed.
It was reminiscent of an LED screen from the real world, only its text and graphics were constructed through energy transmission.
Most of the quests displayed were simple daily quests.
These quests were written in white, followed by dozens of ordinary difficulty quests in green.
Then came medium difficulty quests in blue... high difficulty quests in orange...
The mercenary class had a history spanning at least ten thousand years on the Godslayer Continent.
Its procedural system was, one could argue, quite robust.
Whenever someone posted a quest, the Mercenary Hall would review it, accurately categorizing its difficulty level before it was publicized on the crystal panel.
John skimmed past the low difficulty quests and directed his gaze to the very top of the crystal panel.
There, three quests, red as blood, hung high.
The red font indicated that these quests were extremely difficult, bordering on impossible to complete.
"Quest One: Join the Imperial Vanguard, assist in the exploration of the Northern Abyssal Rift, gather information about the shallows of the Abyss, draw a map of the Abyssal Shallows…
Quest level requirement: At least Three-Star Gold Mercenary or above, with the class of dark elements preferred.
Quest reward: One piece of legendary equipment, two pieces of epic equipment, 500,000 gold coins, one orange Skill Book...
Note: This quest is extremely difficult. There is a high probability of encountering dangerous Abyssal monsters during the exploration. All mercenaries should assess their own capabilities...
This quest is issued by the Northern Myst Empire's Royal Family, the quest rewards are confirmed to be authentic."
John was taken aback. He hadn't expected the first quest he'd see to involve the Abyss.
The rewards for this quest were incredibly enticing though.
There was a piece of legendary equipment, and an orange Skill Book.
Even John was somewhat tempted, let alone the other players present.
However, the content of the quest deterred all players on site.
Exploring the Abyss was far beyond their capabilities.
Even if it was just the shallows of the Abyss, any minor creature there possessed a level exceeding 150.
Decimating the current players would be a cakewalk for them.
Nobody wanted to risk their lives in the Abyss, not even players who could endlessly respawn in this game.
Plus, the laws within the Abyss differed vastly from their own.
If one entered rashly without the power to suppress the elements within their bodies from going haywire, they might end up getting killed the moment they stepped into the Abyss...
John stroked his chin, continuing to scroll down:
"Quest Two: Join the Empire's Border Army, station at the fortress beyond the abyss rift, assist the border army in combat, with a minimum station time of half a year...
Quest Level Requirement: Minimum of three-star Golden Mercenaries, preference for Mage and Assassin classes.
Quest Rewards: One piece of legendary equipment, one piece of epic equipment, a special class, and 400,000 gold coins...
Note: This quest is extremely challenging... We hope that the mercenaries can weigh their abilities...
This quest was issued by the Easternwood Empire's Military Department, and the quest rewards have been verified as authentic."
John licked his lips uncontrollably.
Well, it's another quest related to the abyss.
It seems that over the years, the small-scale wars between the two human empires and the abyss have never ceased.
He didn't even know until now that there were so many abyss rifts at the northern border...
However, he has no interest in the second extremely difficult quest.
Having him assist the army in garrisoning a fortress for more than half a year, isn't that a total waste of time?
At present, the time for the collision and integration of the Godslayer world with the real world is getting shorter.
He needs to explore more areas as soon as possible, try to promote the development process of the Godslayer game, and recover his strength in the real world faster.
Who has time to deal with these local quests?
John collected his thoughts and continued to look down.
"Quest Three: Exterminate the Wraith creatures in the Death Manor. To the east of Storm City, there is an abandoned manor where countless Wraith creatures have long been entrenched. They all belong to the Wraith Grand Magician Gelsa hidden in the deepest part of the Death Manor. He is a very cunning and treacherous Wraith magician who always likes to trap passing travelers and turn living people into his Wraith summons. We ask the mercenaries to clear the Death Manor and drive Gelsa back to the Demon's main camp...
Quest Level Requirement: Golden mercenaries of three-star level or above, with no fewer than five, preference for Holy Light classes...
Quest Rewards: A complete set of epic equipment, an orange Skill Book, and 350,000 gold coins...
Note: The level of the Grand Magician Gelsa of Wraith is at least 250, this quest is extremely dangerous, we hope that the mercenaries can weigh their abilities...
This quest is issued by the Storm City Lord's Mansion, and the quest rewards have been verified as authentic."
John was rendered speechless.
This third extremely dangerous quest indeed has no big connection with the abyss, but the overall difficulty is even higher than the previous two.
After all, the previous two quests do offer a certain chance of survival if one is cunning enough.
But for the third high-risk quest, it's practically a death sentence for players.
He could complete the quest to expel the high-level Wraith Grand Magician, but the quest rewards are not attractive to him.
Just as John was about to leave, the information on the giant crystal panel above his head suddenly updated at a high speed.
Some new quests were added.
"Look, there's another red high-risk quest..."
Some players on the scene immediately exclaimed.
John also looked up following the crowd:
"Quest Four: Clear out the Bone Cave. The Bone Cave is located 120 miles north of Cloud Sea and is named for the bones that fill the cave. Hidden in the Bone Cave is a giant Undead Serpent, which always attacks passers-by and drags them into the cave to devour their flesh and blood. We hope that the mercenaries can clear out the creatures in the Bone Cave and ensure the safety of the surrounding residents...
Quest Level Requirement: No level requirement, but it is best for Golden mercenaries or above, and the number should not be less than 10...
Quest Rewards: One legendary item, five portions of Cloud Sea mineral sand, and 400,000 gold coins...
Note: The Bone Serpent is at least a 230-level Lord Boss, and it also has many snake monsters above 180 level, so we hope that the mercenaries can weigh their abilities."
After carefully reading this highest risk level quest that had just been refreshed,
John gently stroked his chin, and his eyes gradually lit up.