Second Life: Welcome to Gaia

Game Mechanics



Game Mechanics

Note: This section will be updated later.


BASE STATS


Strength: increase a character's physical damage. 1 ATK and 0,5 max weight capacity will be added for every point invested.


Agility: increase a character's evasion or flee attack speed and movement speed. 1 Flee, 0.05 ASPD and 0.5 movement speed will be added for every point invested.


Intelligence: increase a character's magic attack, max MP (mana points), and magic defense. 1 MATK, 5 MP, and 1 MDEF will be added for every point invested.


Vitality: increase a character's max HP, physical defense, and magical defense.10 HP, 2 DEF and 1 MDEF will be added for every point invested.


Dexterity: increase a character's accuracy (hit), critical chance, critical damage, and reduce cast time. 1 HIT, 0.2% critical chance, 0.5% critical damage, and 0.5 cast time reduction will be added for every point invested.josei


Constitution: increase a character's max HP, stamina, defense, magical defense, and weight capacity. 3 HP, 2 STA, 1 DEF, 0.5 MDEF, and 0.5 weight capacity will be added for every point invested.


Resistance: increase a character's resistance. 1% resistance will be added for every point invested.


Faith: increase a character's magical attack, magical defense, evasion, accuracy, and miracles, and hexes damage. 0.5 MATK, 1 MDEF, 0..5 FLEE, 0.5 HIT, and 0.5% miracles and hexes damage will be added for every point invested.


Attunement: increase a character's slots for skills, spells, miracles, or hexes. 1 slot will be added for every point invested (max 30), 1 slot will be added for every 3 points invested (max 50), and 1 slot will be added for every 5 points invested.


Lucky: increase a character's critical chance, critical damage, and drop rate. Can influence quests. 1% critical chance, 2% critical damage, and 20% drop rate will be added for every point.


Charisma: influence your relationship with NPCs and quests.


Note: The character's load impacts the movement speed. Between 25% to 50% of max weight capacity, decreases movement speed by 10%. Between 51% to 75% of max weight capacity, decreases movement speed by 25%. Between 76% to 100% of max weight capacity, decreases movement speed by 50%. Players can't run or battle with a weight above 100%.


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BASIC CLASSES


Fighter:


Archer:


Mage:


Doctor:


Thief:


Swordsman:


Merchant:


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EQUIPMENT SLOTS


[Helm]


[Body Armor]


[Pants]


Footgear]


[Paldrons]


[Bracers]


[Gloves]


[Belt]


[Ring] x 2


[Amulet]


[Artfact]


[Main hand weapon]


[Off-hand/ Shield]


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TIERS (Level of apprenticeship)


Tier 0: Apprentice (Assistant, Learner, Novice, Beginner, Neophyte, Greenhorn)


Tier 1: Journeyman (Associate, Peer)


Tier 2: Advanced


Tier 3: Master


Tier 4: Grandmaster


Tier 5: Hero


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SKILL PROFICIENCY


Level 1: Novice


Level 2: Intermediate


Level 3: Advanced


Level 4: Peak/ Expert


Level 5: Master



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