Second Life: Welcome to Gaia

Skills/Spells/Miracles/Hexes (Spoiler - Chapter 24)



Skills/Spells/Miracles/Hexes (Spoiler - Chapter 24)

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[Bash] (Skill)


Description: You strike hard and violently your foe.


Effect: You attack your enemy with ATK equal to (100+20*Skill level) %.


Secondary effect: Has (1+ Skill level) % chance to Stun the target.


Cost: 1 AP


Cooldown: None


Class Requirement: Fighter, Swordman


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C


[Cure Wounds] (Miracle - Active: Utility)


Description: Treat a wounded target.


Effect: HA target you touch regain health points equal to MATK + (1*Skill Level/2)%


Cost: (10+Skill Level*2) MP


Cast Time: Instantaneous


Cooldown: 3 seconds


Property: Neutral


Range: Touch


Weapon Class Requirement: Unrestrict


Class Requirement: Doctor and Merchant


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E


[Endure] (Skill)


Description: I can endure everything.


Effect: Increase a player defense and magic defense by 80% for 10 seconds. The player becomes immune to flinch and stun, while the skill is active.


Cooldown: 3 minutes.


Class Requirement: Fighter, and Swordsman


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F


[Fire Bolt] (Spell - Active: Offensive)


Description: Create a bolt of fire to hit your enemies.


Effect: Hit the target with one Fire Bolt with damage equal to (100+Skill Level*5)% of MATK.


Cost: (1+Skill Level*2.5) MP


Cast Time: (2 + Skill level*0.25) seconds of concentration


Cooldown: 1 second


Property: Fire


Range: 30 meters


Class Requirement: Mage


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[First Aid] (Skill)


Description: Heal yourself for 5 HP or an ally for 10 HP.


Cooldown: 5 seconds


Requirement class: Novice


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H


[Heal] (Miracle - Active: Utility)


Description: I will heal your heart.


Effect: Heal a target HP for {MATK*(1+Skill Level/2)}.


Cost: (10+Skill Level*10) MP


Cast Time: 1 second of concentration


Cooldown: 10 seconds


Property: Holy


Range: 30 meters


Weapon Class Requirement: Rod


Class Requirement: Doctor and Holy advanced classes


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I


[Ice Bolt] (Spell - Active: Offensive)


Description: Create a bolt of ice to hit your enemies.


Effect: Hit the target with one Ice Bolt with damage equal to (100+Skill Level*5)% of MATK.


Cost: (1+Skill Level*2.5) MP


Cast Time: (2 + Skill level*0.25) seconds of concentration


Cooldown: 1 second


Property: Ice


Range: 30 meters


Class Requirement: Mage


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L


[Lucky Hit] (Skill)


Description: Luck is as good as a skill if it gets results.


Effect: Your critical chance increase in (30+ Skill level*2)% for 1 minute.


Cooldown: (20 - skill level) minutes


Class requirement: Unrestricted


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P


[Play Dead] (Skill)


Description: You lay on the ground like you were dead and lose all agro from monsters. You can't recover HP or MP(mana points) while pretending to be dead.


Cooldown: 1 minute


Requirement class: Novice


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[Provoke] (Skill)


Description: Come hit me, sucker!


Effect: Lowers the enemy DEF by (3+3*Skill level)% and increases their ATK by (1+Skill Lvl)% for 10 seconds.


Cooldown: (20 - skill level) seconds.


Class requirement: Fighter, Swordman


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