Chapter 109: The Guild Selection (1)
Chapter 109: The Guild Selection (1)
Chapter 109: The Guild Selection (1)
ROUND 8
Escort the guild to their Destination
Punish the Traitor
Reward upon success ????
[Previous Zone]
Participants: 3,047,910
Achievers: 0/1,523,955
[Current Zone C2-ESKA003]
Participants: 2,166
Achievers: 0/1,083
As the players delved into the quest details, their intrigue grew.
Escort the guild to the destination?
Why is the term guild suddenly thrown in?
Where can we find this guild?
A group of merchants is called a guild, but for a guild to exist, shouldnt there be merchants first?
Is this some sort of role-play scenario?
If someone plays the role of a merchant, do others act as their protectors?
Amidst the puzzled chatter, laughter burst forth from the Angels lips.
[Role-play? Haha, were not asking you to do that. We wouldnt dare.]
So, what exactly does it entail
[Literally, just escorting the guild.]
So, where can we locate this guild
[Humans may have a reputation for being inferior, but I never imagined you were this clueless.]
In the face of the Angels mockery, the players fell into contemplative silence.
Despite their idle gossip about the Angel, they had a firm grasp of the intricate web of alliances.
[Do you all think youre the sole inhabitants of this world? Goblins, Angels, Nols, Orcs, and other raceshavent you encountered them already?]
Ah
No way
[Yes, these guilds hail from different realms. There are three races of guild in totalHuman guild, Elf guild, and Dwarf guild. Youll need to pick one and serve as their escort.]
We get to choose which race to escort?
Do Elves and Dwarves also have their guilds?
Well, setting that aside, are you suggesting that the Elves weve only read about in novels actually exist?
The prospect of encountering fantastical races from another dimension in the flesh sent shivers down some players spines.
[The escort mission will last for 5 hours. If you successfully deliver the guild to their destination without harm, the quest will be considered complete. Naturally, youll face monsters during the journey, but dont fretyou wont be alone.]
We wont be alone?
Are we forming parties like we did in the 6th round?
[Yes, today youll be forming large parties, which is quite existing. The 2,166 players here will be divided among the three guilds.]
Well be divided?
This meant theyd have to coordinate with hundreds, perhaps even over a thousand other players.
You must choose just one guild. If you choose the same guild as someone else, youll automatically form a party with them. Of course, you wont know others choices.
A large-scale party, huh
Will we all be moving together with a common goal of protecting the guild?
It feels somewhat like joining on a raid in a video game.
By the way, each guild has a different difficulty level, so choose carefully. We wont reveal which one is harder.
We have to choose only one?
So, if we pick the guild with the higher difficulty, itll be a tougher challenge?
In essence, they had to choose based solely on the race.
Since the difficulty level isnt disclosed, well simply have to make a random selection.
Deciphering the difficulty level from the race was simply impossible.
Ultimately, it came down to relying on luck.
Hoping for a more straightforward task.
This time, Ariel provided an explanation for the sub-quest.
[As you can see, the sub-quest revolves around uncovering the traitor. Within the guild youve selected, there will be at least a traitor. Were unsure if its a single individual or a group.]
Theres a traitor?
While were escorting them? The traitor is with us?
Is this akin to the Mafia game?
[The traitors objective is to stop the guild from reaching their destination. Naturally, the traitor isnt part of your party. You can attack them with your skills or any means necessary; they can be eliminated.]
Oh, so we can eliminate them?
[If you successfully locate and dispatch the concealed traitor, youll receive a reward for the sub-quest. Of course, the reward will be granted to the individual who contributes the most.]
Nods of understanding rippled through the crowd.
With this explanation, they now had a clearer picture of what lay ahead.
[The explanation concludes here. The mission will start in ten minutes after youve selected your Guild. Best of luck to everyone! Kya-ha-ha!]
The Angels departure set off a buzz among the onlookers.
Choosing one out of three, huh?
I guess we should aim for lower difficulty.
Maybe going with the Elf guild is the easier path?
Im leaning towards the Human guild. Other races might be too intimidating
Im with you on the Human guild, it feels safer.
But wouldnt it be risky if too many of us gather in one place?
Yeah, I mean, there might be a lot of people joining the Human guild.'
I think Ill go somewhere else.
Maybe the Dwarf guild is less crowded, so Ill give it a shot?
But how do they determine rankings?
Good point. If were all escorting the guilds together, whats the basis for ranking?
I completely forgot to ask about that.
And whats the deal with these traitors? f*ck.
Conversations about the quest were buzzing, and Min Juri joined in.
Black Scythe, we have to pick one of the three races, right?
Thats correct.
Do you know where youre headed?
Well
There were three types of guild, and Ryu Min had a hunch about which one would be the most popular.
Most folks will probably flock to Human, then Elf, and finally Dwarf.
Humans were familiar and comfortable for most, given their shared race.
Elves attracted those who had always dreamed of meeting them in the flesh.
As for Dwarves, they didnt seem as appealing, evoking images of elderly mountain dwellers.
If I had to choose, Id go with the Dwarves.
Having been through multiple rounds, Ryu Min was well aware of the different difficulty levels associated with each.
Dwarf is the easiest, followed by Elf, and then Human.
In other words, the place with the most participants was also the most challenging.
Higher difficulty zones featured monsters that required a minimum level of 50, including trolls, ghouls, skeletons, and minotaurs.
The mid-level Elf Guild had harpies, lizardmen, and werewolves.
The lower difficulty zone featured monsters similar to orcs.
If you want an easier time passing the round, the Dwarf option is the way to go.
The main quest primarily involves escorting the guild, but just escorting it doesnt guarantee passing the mission.
Escorting is the basic requirement for the round clearance, but it doesnt mean youll pass just by doing that. Rankings are determined based on the order in which individuals acquire the most contribution.
At first glance, it may seem like a party quest where everyone escorts the guild together, but in reality, survival is decided by each individuals performance.
Competition is necessary.
If the monsters are weak, you can receive a higher contribution, so its better to focus on the Dwarf guild, which has a lower difficulty level, to secure a higher ranking.
Heo Taeseok might not have known this fact, but Min Juri did.
Ive provided all this information to her through my prophecies.
In other words, choosing the Dwarf guild means you can easily clear the rounds.
However, Min Juri seemed to be in deep thought.
And the reason was quite simple.
The Dwarf guild has a lower difficulty level, because of that fact, the monsters are weak, which means fewer experience points.
Lower monster levels mean lower experience points.
On the flip side, higher difficulty zones offered tougher challenges and higher XP rewards.
So, its a choice between low risk and low reward, or high risk and high reward.
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