Chapter 228: Ability Mutation! Stand Up!
Chapter 228: Ability Mutation! Stand Up!
Chapter 228: Ability Mutation! Stand Up!
A: The war machines you own will have stealth ability until they attack.”
B: The war machine you have will have the active ability: [Acceleration] (CD for 1 hour). You can activate this ability with your mind at any time. After the acceleration command is executed, the flight speed of [Drone] will increase by 100% (3 seconds), and the fire rate of [Machine Gun Turret] will be increased by 100% (3 seconds)
C: After the war machine you own is destroyed, you will have a 50% chance to obtain the energy-saving state. In this state, you can summon [Drone] or [Machine Gun Turret] without consumption.
D: The [Drone] you have will gain {Self-Destruction} (passive). Once the [Drone] is damaged by external force or executes the self-destruction command, an explosion will occur.
The unobstructed damage range of the {Self-Destruction} is 3 cubic meters. The power of the explosion = 30 + the controller’s spirit*5. There is a 50% chance to cause stun, knockback, bleeding, and other negative effects to the enemy.
E: The [Drone] you own will have flash bomb shooting ability, and each [Drone] can only be equipped with 3 flash bombs.
F: (Mutated Option): You will be able to have 2 [Machine Gun Turrets] at the same time.
G: (Rare Option): The [Machine Gun Turret] you own will get ability: [First Aid Shot] (CD 24 hours).
After this command is executed, [Machine Gun Turret] will immediately reload the first-aid shot, and then shoot at the designated target. After the shot successfully hits the target, the target will be healed. The healing amount is 10% of the target’s maximum HP. (at least 40 points)
H: (Mutated Option): Your [Drone] will have the shooting ability and be able to use the same kind of weapon as your current normal [Machine Gun Turret], but the fire rate will be reduced. (Ordinary [Machine Gun Turret] can shoot 5 round bursts, [Drone] can only shoot 3 round bursts)
I: (Rare Option): Grenade. Add M7940MM grenade launcher to your [Machine Gun Turret]. After executing this option, [Machine Gun Turret] will launch a 40MM conventional grenade at the enemy.
The unobstructed damage range of the grenade is 3 cubic meters. The power of the explosion = 30 + the controller’s spirit*5. There is a 50% chance to cause stun, knockback, bleeding and other negative effects to the enemy. The shooting interval is one minute. Each [Machine Gun Turret] can only fire up to 2 grenades.
J: (Mutated Option): Stand up! Your [Machine Gun Turret] will get the intelligent personality “fortress”. After executing this option, [Machine Gun Turret] will transform into a DK-2 Experimental Mechanical Siege Soldier. Its ability will be different from the [Machine Gun Turret]. If you choose this option, the [Machine Gun Turret]’s abilities will be completely reset.
Looking at the numerous attributes and the rare/mutated options, Fang Linyan also took a breath with surprise.
Since there were rare options, they must be given priority.
Now that he had both potions and Teldrassil’s New Shoot in terms of treatment methods, the [First Aid Shot] of Option G wasn’t needed. So, he was only left with 2 more options.
Of course, Fang Linyan felt that the value of the J: Stand Up option should be the greatest, but it was hard to judge since he didn’t know the parameters of the transformed mechanical soldier.
After some consideration, Fang Linyan thought that Option H was pretty good. It was simple, once [Drone] could attack with unlimited ammo, it would be a nightmare to enemies who lacked long-range attack. They would be fully suppressed, and it might be even impossible for them to fight back!
To give a very simple example, an ordinary person attacks a Tyrannosaurus Rex with a pistol. Under ordinary circumstances, he would be described as rushing into his grave.
But with a helicopter and enough ammunition for this ordinary person, he could rely on this small pistol to exhaust the Tyrannosaurus Rex to death.
After [Drone] gains the shooting ability, Fang Linyan could say that he could farm alone, especially when hunting more powerful plot creatures!
However, when Fang Linyan made up his mind to choose Option H, he was surprised to find that his control didn’t take effect. It was as if his mind command had no effect. Fortunately, the 10 second countdown at the edge of his retinas stopped beating as well.
Then a new prompt appeared:
{Combat Technology Support} had a high mutation feature, which had been triggered at this time:
You will not be able to freely choose the additional special effects brought by the {Combat Technology Support LV4}. The space will randomly select an option from the above list.
But as compensation, you can make an extra option, which means that you can have 2 2 additional special effects of the {Combat Technology Support LV4 } at the same time.
Are you willing to perform this mutation feature operation? The countdown will end in 20 seconds. After the time runs out, this operation is performed by default.
“Huh? There is such a foul trick?” Fang Linyan’s eyes suddenly lit up.
He immediately figured that as long as his luck wasn’t too bad to randomly get the 2 most common attributes, then he chose to perform the mutation operation.
After all, even 2 ordinary additional special effects were more likely to be stronger than 1 rare attribute.
What’s more, the Space could draw potentially a rare attribute. The possibility of drawing it on the first try was 4/10.
The probability of the second draw was determined by the result of the first draw.
If the rare attribute is drawn the first time, then the probability would become 3/9; if the rare attribute was not drawn the first time, then the probability becomes 3/8.
That was to say, if the random drawing was done twice, there was a probability of more than 85.3% that he wouldn’t be at a loss. As long as he got a rare attribute, then it would be a huge profit.
So… what was he waiting for?
“You have performed the mutation feature. The first random draw will be performed!”
“Random drawing…”
“You succeeded in getting the E Special Effect: the [Drone] you have will have flash bomb shooting ability. Each [Drone] can only be equipped with 3 flash bombs.
“That’s not bad!” Fang Linyan’s eyes lit up after seeing the first draw. To be honest, in his eyes, this E Special Effect was at the top of the list for the common special effects — it could be used offensively and defensively. This effect could be used in both plot battles and the battles against contractors.
After drawing this option, Fang Linyan felt that no matter what he drew for the second item, he would make a profit.
“You have performed the mutation feature. The second random draw will be performed!”
“Random drawing…”
“You drew J: (Mutated Option): Stand up!”
“Wow!” Fang Linyan’s lips curled into a smile. He was very satisfied with this draw. Although he didn’t get the [Drone]’s shooting ability he wanted most, getting 2 abilities at once still made him feel satisfied since he made a steady profit.
As for how much he could earn, of course, it depended on the experimental mechanical siege soldier’s attributes.
He opened the attribute panel with anticipation and immediately found that the original name [Infitas MK-2 Machine Gun Turret] had been replaced, and its name had become [Infitas DK-2 Experimental Mechanical Siege Soldier]. The specific attributes were as follows.
[Infitas DK-2 Experimental Mechanical Siege Soldier]
Type: Robot
Rarity: Blue
Duration: Until destroyed/unable to cross planes
Control system: “Fortress” intelligent personality simulation system.
Strength: 12+3 points. It is normal for the mechanical soldier to have enough strength.
Agility: 2+1 point. The mechanical soldier is still in the experimental stage, and its movements can only be described as normal.
Stamina: 10+4 points. Having enough damage resistance is a must for mechanical soldier.
Perception: 5+1 point. The ordinary mechanical soldier’s perception is only 2 points or lower, but it can not be compared with the others with [Drone]’s shared vision.
Charm: 1+0 point. Only a few people can appreciate its mechanical beauty
Spirit: 0. It probably can’t comprehend this until it becomes a mechanical creature.
Default Weapon: M1911 pistol (modified) / .45 inch Colt pistol bullet (equipped with 20 rounds)
Effective Range: 30+12 meters
Attack Power: 10+4
Shooting Mode: Burst Fire
Shooting interval: 1 second. (Every time the [Infitas DK-2 Experimental Mechanical Siege Soldier] is summoned, there will be a five-second self-evaluation activation time before an attack can be launched)
Melee Unarmed Attack Power: 15 points
Defense: 14+5 points
HP: 140+50 points
Additional Function: Face tracking system + infrared sensor
Additional Function: Steel bulletproof armor, defense +10 against physical ranged damage.
Passive Ability: {Inherit}, the [Infitas DK-2 Experimental Mechanical Siege Soldier] can inherit most of the basic abilities of the summoner.
Explanation: The additional bonuses behind the basic attribute are based on {Technology Support} LV4.
Explanation: This device is implanted with an identification system of friend and foe that is based on the principle of occultism, so even if it is a stray bullet or misfire from the mechanical soldier, it will not cause damage to the summoner or allies.
Explanation: Once the [Infitas DK-2 Experimental Mechanical Siege Soldier] is destroyed, then you can only re-summon it after half an hour, but summoning the [Infitas DK-2 Experimental Mechanical Siege Soldier] will only cost 10% of maximum MP. It will no longer be permanently reduced.
If you are the one who dismisses [Infitas DK-2 Experimental Mechanical Siege Soldier], then the cooldown is reduced to 5 minutes. However, this operation can only be performed in a non-combat state, and the response time is 30 seconds. It will be interrupted if there is an interference.
Explanation: You will get the relevant blueprint of the mechanical core. The real mechanical core produced will appear as the latest consumable casting material, so you can summon the [Infitas DK-2 Experimental Mechanical Siege Soldier] with the characteristics of the casting material. Needless to say, it would be more powerful as an elite and cause more trouble for your enemies.
Explanation: You can use common points to modify the appearance of the mechanical soldier, which will make look it the same as that of ordinary people in this world. It costs 300 common points for each use.
TL: Hmmm, but then he lacks range attack right? His combat style will most likely change with this mechanical soldier in front…