There is Something Wrong with This Game

EX1 – Hecate’s Skill Tree



EX1 – Hecate’s Skill Tree

EX1 – Hecate’s Skill Tree

Chapter 001

; <td colspan="20"><big><big><big>

</big></big></big>

<td colspan="20">Total: 231 SP used <td colspan="20">Skill Points: 42;
                                       
            1 [Name: Cast Cancel Lv1

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.]

2 [Name: Spell Breaker Lv5

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

3 [Name: Dispel Lv5

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.]

                 
                                     
            4 [Name: Free Cast Lv10

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.]

                     
                                       
   

5 [Name: Fire Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Fire element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

6 [Name: Firebolt (Not Learned)

Requirement: Mage, Fire Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a fire.

Skill level affects the number of bolts the caster can cast at a time.]

                         
                                   
     

7 [Name: Fire Boost Lv10

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Fire related spells.

Current: MATK +25%

]

8 [Name: Fire Amp Lv10

Requirement: Archwizard / Archwitch, Fire Boost Lv5

Type: Passive

Effect: Amplifies MATK of Fire related spells.

Current: MATK +50%

]

                       
                                     
   

9 [Name: Water Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Water element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

10 [Name: Waterbolt (Not Learned)

Requirement: Mage, Water Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a water.

Skill level affects the number of bolts that the caster can cast at a time.]

                         
                                   
     

11 [Name: Water Boost Lv10

Requirement: Wizard / Witch, Water Mastery Lv5

Type: Passive

Effect: Boost MATK of Water related spells.

Current: MATK +25%

]

12 [Name: Water Amp Lv10

Requirement: Archwizard / Archwitch, Water Boost Lv5

Type: Passive

Effect: Amplifies MATK of Water related spells.

Current: MATK +50%

]

                       
                                     
13 [Name: Rod Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wand,

and Staff type weapon.

Automatically learned when user became Mage.]

 

14 [Name: Wind Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for wind element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

15 [Name: Wind Slash (Not Learned)

Requirement: Mage, Wind Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional slash.

Effect: Slash a target with a wind.

Skill level affects the number of wind slashes that the caster can cast at a time.]

                         
                                 
 

16 [Name: Wind Boost Lv10

Requirement: Wizard / Witch, Wind Mastery Lv5

Type: Passive

Effect: Boost MATK of  Wind related spells.

Current: MATK +25%]

17 [Name: Wind Amp Lv10

Requirement: ArchWizard / Archwitch, Wind Boost Lv5

Type: Passive

Effect: Amplifies MATK of Wind related spells.

Current: MATK +50%]

                       
                                   
18 [Name: Book Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tome.

Automatically learned when user became Mage.]

 

19 [Name: Earth Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Earth element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%

]

20 [Name: Stone Spike (Not Learned)

Requirement: Mage, Earth Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional spike.

Effect: Attacks a target by summoning a stone pillar from the ground.

Skill level affects the number of the spike that the caster can casts at a time.]

                         
                                   
     

21 [Name: Earth Boost Lv10

Requirement: Wizard / Witch, Fire Mastery Lv5

Type: Passive

Effect: Boost MATK of Earth related spells.

Current: MATK +25%]

22 ["Name: Earth Amp Lv10

Requirement: Archwizard / Archwitch, Earth Boost Lv5

Type: Passive

Effect: Amplifies MATK of Earth related spells.

Current: MATK +50%]

                       
                                     
   

23 [Name: Light Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Light element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%]

24 [Name: Lumos (Not Learned)

Requirement: Mage, Light Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional ball.

Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]

                         
                                   
     

25 [Name: Light Boost Lv10

Requirement: Wizard / Witch, Light Mastery Lv5

Type: Passive

Effect: Boost MATK of Light related spells.

Current: MATK +25%]

26 [Name: Light Amp Lv10

Requirement: Archwizard / Archwitch, Light Boost Lv5

Type: Passive

Effect: Amplifies MATK of Light related spells.

Current: MATK +50%]

                       
                                     
   

27 [Name: Dark Mastery Lv10

Requirement: Mage

Type: Passive

Effect: Increase MATK for Dark element spells and reduce its MP consumption.

Current: MATK +10%, MP Costs -10%]

28 [Name: Soul Strike Lv1

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

29 [Name: Gravity Veil (Not Learned)

Requirement: Mage, Soul Strike lv3

Type: Active

MP Costs: 12 + 4 per SkillLV.

Effect: Increase the gravity of one target.

The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]

                     
                                   
       

30 [Name: Dark Boost Lv10

Requirement: Wizard / Witch, Dark Mastery Lv5

Type: Passive

Effect: Boost MATK of Dark related spells.

Current: MATK +25%]

31 [Name: Dark Amp Lv10

Requirement: Archwizard / Archwitch, Dark Boost Lv5

Type: Passive

Effect: Amplifies MATK of Dark related spells.

Current: MATK +50%]

                       
                                     
        32 [Name: Soul Drain Lv5

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +7.500]

                     
                                   
        33 [Increase MP Recovery Lv10

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec]

34 [Name: Mana Drain Lv3

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Drains 150 MP per casts]

35 [Name: Mana Stone Creation (Not Learned)

Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10

Type: Active

MP Costs: 10

Effect: Drains all of your MP except 1 and create a Mana Stone contained with energy equal of the MP spent.]

                     
                                     
        36 [Name: Energy Coat Lv1

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.]

37 [Name: Safety Wall (Not Learned)

Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7

Type: Active

MP Costs: 40.

Catalyst: 1 Ruby.

Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.

Skill level affects how much damage the barrier can block.]

                     
                                       
            38 [Name: Mystical Amplification Lv10

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%

]

                         
                                       

Chapter 010 - 020

; <td colspan="20"><big><big><big>

</big></big></big>

<td colspan="20">Total: 276 SP used <td colspan="20">Skill Points: 0;
                                       
            39 [Name: Cast Cancel Lv1

Requirement: Wizard/Witch

Type: Active/Self

Effect: Allows its user to cancel currently casted spells.

When canceled, the spell still consumed required MP.]

40 [Name: Spell Breaker Lv5

Requirement: Wizard/Witch, Cast Cancel Lv1

Type: Active

MP Costs: 10

Effect: Cancels a spell that enemy casts.

If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]

41 [Name: Dispel Lv5

Requirement: Archwizard / Archwitch, Spell Breaker Lv5

Type: Active

MP Costs: 1

Catalyst: 1 Pearl

Effect: Cancels all magical effects on the target.]

                 
                                     
            42 [Name: Free Cast Lv10

Requirement: Archwizard / Archwitch, Cast Cancel Lv1

Type: Passive

Effect: Allows its user to move and attack while casting spells.

Skill level affects on the moving speeds while casting a spell.]

                     
                                       
    43 [Name: Firebolt (Not Learned)

Requirement: Mage, Fire Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a fire.

Skill level affects the number of bolts the caster can cast at a time.]

                             
                                     
                                     
                                     
    44 [Name: Waterbolt (Not Learned)

Requirement: Mage, Water Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional bolt.

Effect: Strike a target with a water.

Skill level affects the number of bolts that the caster can cast at a time.]

                             
                                     
                                     
                                     
45 [Name: Rod Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Rods, Wand,

and Staff type weapon.

Automatically learned when user became Mage.]

  46 [Name: Wind Slash (Not Learned)

Requirement: Mage, Wind Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional slash.

Effect: Slash a target with a wind.

Skill level affects the number of wind slashes that the caster can cast at a time.]

                             
                                   

47 [Assimilated Skill

Name: Extremity of Primary Elements Lv1

Requirement: Fantasy Archwitch

Not Upgradeable with current Class]

Type: Passive

Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.

Current: MATK +100%, MP Costs -15%

                                 
                                   
48 [Name: Book Mastery

Requirement: Mage

Type: Passive

Effect: Can equip Magic Tome.

Automatically learned when user became Mage.]

  49 [Name: Stone Spike (Not Learned)

Requirement: Mage, Earth Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional spike.

Effect: Attacks a target by summoning a stone pillar from the ground.

Skill level affects the number of the spike that the caster can casts at a time.]

                             
                                     
                                     
                                     
    50 [Name: Lumos (Not Learned)

Requirement: Mage, Light Mastery lv1

Type: Active

MP Costs: 12 + 2 per additional ball.

Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]

                             
                                     
                                     
                                     
    51 [Name: Soul Strike Lv1

Requirement: Mage

Type: Active

MP Costs: 18 + 4 per SkillLV

Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]

52 [Name: Gravity Veil (Not Learned)

Requirement: Mage, Soul Strike lv3

Type: Active

MP Costs: 12 + 4 per SkillLV.

Effect: Increase the gravity of one target.

The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]

                         
                                     
                                 
                                     
        53 [Name: Soul Drain Lv10

Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1

Type: Passive

Effect: Receive MP every time the user use a magic attack to kill an enemy.

The amount of MP received depending on the level of the enemy.

This skill also increases the user's maximum MP.

Current: Max MP +27.500

Enhanced by Mysticallurgy Lv7

MP Recovery per kill x1.7]

 

54 [Assimilated Skill

Mysticallurgy Lv7

Not Upgradeable with Skill Points]

Type: Passive

Effect: Max MP +7000

MP Regenerate 3.5% per 10 sec

Pearl catalyst can be replaced by a Mana Stone containing 20000 MP

Ability to imbue Mana Stone with MP

Ability to process metals, minerals, and ores with rarity < 7

Ability to process any mystical and magical object with rarity < 7

55 [Name: Enhance Radius Lv5

Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1

Type: Passive

Effect: Increase the Spell launch range.

Current: Range +2000m

]

56 [Name: Memorize Spell Lv5

Requirement: Archwizard/Archwitch, Enhance Radius Lv3

Type: Active/Self

Effect: Memorize up to 10 Spells to be unleashed at later times.

Current Stored Spell: None

]

         
                                 
        57 [Increase MP Recovery Lv10

Requirement: Mage

Type: Passive

Effect: Increase the user natural MP regeneration.

Current: MP Regen +500 / 10 sec]

58 [Name: Mana Drain Lv10

Requirement: Wizard/Witch, Increase MP Recovery Lv5

Type: Active

MP Costs: 1

Effect: Drains MP from a target

Current: Enhanced by Mysticallurgy Lv7

Drains 35000 MP per casts.

]

59 [Name: Mana Stone Creation Lv2

Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10

Type: Active

MP Costs: 10

Effect: Create a Mana Stone contained with energy equal of the MP spent.]

                 
                                 
          60 [Name: Life Drain (Not Learned)

Requirement: Wizard/Witch, Mana Drain Lv5

Type: Active

MP Costs: 1

Effect: Drains HP from a target]

      61 [Name: Mana Stone Explosion Lv1

Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1

Type: Active

Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.]

             
                                     
        62 [Name: Energy Coat Lv1

Requirement: Wizard/Witch, Increase MP Recovery Lv3

Type: Active/Self

MP Costs: 30

Duration: 5 min

Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.

Amount of remained MP affects on the amount of damage reduced by the skill.]

63 [Name: Safety Wall Lv10

Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7

Type: Active

MP Costs: 40.

Catalyst: 1 Ruby.

Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.

Skill level affects how much damage the barrier can block.

Current: Damage block: 10.000 HP

Duration enhanced by Mysticallurgy Lv7

Duration: 6.8 hours]

                 
                                       
            64 [Name: Mystical Amplification Lv10

Requirement: Archwizard / Archwitch

Type: Active/Self

MP Costs: 10 + 4 per SkillLV (lv10 = 50

Effect: Amplifies MATK of one of the user next spell.

Current: MATK +100%]

                         
                                       

Tip: You can use left, right, A and D keyboard keys to browse between chapters.