This Game Is Too Realistic

Chapter 190.1: Alpha 0.9. Brand New Skill Proficiency System



Chapter 190.1: Alpha 0.9. Brand New Skill Proficiency System

Official website.

[Wasteland Online closed alpha server Alpha 0.9 version update announcement]

[Major update]

[1. Number of closed alpha players has increased to 800.]

[2. Updated the settings of Profession System and Skill Proficiency.]

[3. New status, Middle Class Citizen. Contribution of 10,000 points is required, allowing the purchase of land to be increased from 5 square meters to 50 square meters.]

[Optimization]

[1. Added a new NPC, Hyrja. A silver-haired mixed-blood female engineering doctor, who suffers from a DNA defect and with a body modification degree reaches 79%. She’s the only survivor of Shelter 117, and the new generation of residents born in the shelter. She who has many stories seems to be hiding many secrets. (Fig. 1) (Fig. 2) (Fig. 3)]

[2. Shelter is increased to level B3, more areas are opened, and players can explore the areas to obtain more information by themselves.]

[3. New marauder faction, Bonechewer Tribe. Due to the defeat of the Army’s Expeditionary Force, chaos spread like a plague in the dry land of River Valley Province. A huge marauder tribe is rising at an incredible speed. "Chaos, death, and savagery! We will tear the throat of civilization, suck its bones, and hang its ostensible skins on flags to dry!"]

[4. Death penalty change. The resurrection cooldown remains unchanged, the death penalty for players below LV10 is adjusted from 40 silver coins to 20 silver coins, the LV10 to LV20 death penalty remains unchanged, and the LV20 to LV30 death penalty is increased to 80 silver coins.]

[5. The concept of awakening has been added. The first awakening will be automatically completed when reaching LV10. The development progress of the genetic sequence will be increased from the first tier to the second tier. The player character will obtain at least one additional talent, and the panel attributes and actual combat power will have a qualitative improvement.]

[6. Fixed a few bugs.]

[...]

[Due to the further increase in the number of players, the player manual and the terms of conditions of the game have been updated to the latest version, and content related to War Guidelines and Captive Treatment Regulations have been added. Players who have obtained the qualification of the alpha test are requested to check in time to avoid causing a bad in-game experience for you and others. Players who have made an application should also check carefully. If you cannot accept the new rules, please cancel the application in time and wait patiently for the public beta version with more content.]

[Current Number of applications: ]

[Alpha 0.9 Version Development Log]

Little Seven: Hello everyone, I am the dearest assistant of your dearest game designer, Light! Because the chief executive octopus’ behavior of taking the lead in working overtime has caused the collective anger of the development department, planning department, and art department, we decided to stuff him in a starfish can and sell it to the mutant human tribe... But no matter what, we finally got Alpha 0.9 version out, and this update is very significant. Since Light is still working overtime, this time I will be the one to talk to you about the design ideas and gameplay of the new version!

- First of all, the biggest change in Alpha 0.9 compared to 0.8 is that we have added a profession system and skill proficiency settings for Wasteland Online.

- To be honest, when we made this decision, we were very hesitant. After all, what we initially wanted to make was an open world game with freedom and virtual community as its selling points, and leisure and entertainment as its main focus. It should be a game that doesn’t have a character interface. So the concept of professions seems to be contrary to this.

- However, with the continuous enrichment of game content and the increasing participation of players in open world affairs, our NPCs are gradually falling into a dilemma. That is… What can be done is limited, so the issue comes as we need to to limit the opportunity to distribute to those who need it more.

- Tom likes fishing and Dick likes farming. We have a hoe and a fishing rod. Ideally, we would give Tom the fishing rod and Dick the hoe. But now the number of players has risen to 800. It would be unfair to decide who will do the mission in an authorized way, so we need to formulate a standardized process.

- The profession system and skill proficiency systems are born for this!

- Take logging as an example, when a player with a VM cuts a tree or completes a logging mission, their proficiency of logging skills will be automatically accumulated, and their skill level will be increased when the upper limit is reached. The minimum level is 0, and the maximum level is 10. This level is different from the genetic sequence level, and the level of each skill is calculated independently. Although the skill level increase does not bring you an intuitive work efficiency bonus, it can unlock more missions related to this skill with higher benefits, or even unlock exclusive titles, such as Ace Lumberjack or Forest Destroyer!

- In addition to logging, skills that can improve proficiency include firearms, throwing, archery, fighting, medical treatment, scavenging, slaughtering, cooking, construction, tailoring, metallurgy, manufacturing, planting, mining... There are more than 40 kinds in total. For more details, please explore it by playing the game!

- Compared to the skill proficiency system, the profession system is more like a status symbol or title.

- For example, after becoming a scavenger by talking to the warehouse manager, Guo Bull, your accumulation of proficiency in scavenging skills will be faster, and you will be entrusted with important tasks in the scavenging work, and become a Scavenging Master or even a Trash King!

- Become a farmer or a butcher at the granary keeper from Guo Horse, you will unlock more seeds or take more orders to butcher meat.

- In addition, some professions have certain skill proficiency thresholds. For example, if you want to become a hunter and hunt a more worthy target, you are required to have a level 3 skill in any one of the three skills, firearms, throwing, and archery. Or you can pay 10 silver coins to start the hunting skill test.

- Similar professions include soldiers, architects, prospectors, and more. In the future, professions such as mercenaries, adventurers, and engineers will be opened. For more information, please pay attention to the official website!

- Rookie players can only register for one profession, and as the status level increases, the professions that can be registered will also increase. For example, a Citizen can register two professions, a Middle Class Citizen can register three, and so on. Registered professions can be canceled at any time, but the profession-related achievements and titles will also be cleared, so please choose carefully!

- In addition, we will solve the problem of taking pictures in the next version, allowing players to record beautiful moments.

- If the next version does not solve it, the version after will definitely allow you to do so!

...

Less than a minute after the update announcement and development log were uploaded, hundreds of comments popped up at the speed of light.

It was just that the reason why the players’ enthusiasm was high was not because of the newly released profession system.

It could even be said that it had nothing to do with the content of the major update.

Shadow Moon: White hair! It’s white hair! I’m so freaking excited! (Screaming)

Bro Terrifying: Too tempting, too tempting!

Irene: No one wants to call her your waifu? Then I’ll give it a try. ( ?

Quit Smoking: Devs are awesome! (Screaming)

Tail: Prprpr

Sisi: Ah! This licentious ma-! No, this licentious woman!

Escaping Mole: Tsk tsk, look at those perverts. Doesn’t anyone care about the profession system and skill proficiency in this update? Such an important thing, where are the discussions?! Why are you all focused on an NPC! (Knock on the table)

Ample Time: Sorry, this company is too good at marketing. (Nosebleed)

Night Ten: +1, Old Bro Mole, hurry up! ( ?

Escaping Mole: Screw you! Ample Time, why are you behaving like them as well!?

The update post was very lively.

It was the same for forums outside of the update post.

The official website was completely overwhelmed by these cloud gamers, idiotic netizens, and trolls.

Especially in the Alpha 0.9 version, the number of players was raised from 500 to 800!

This time, 300 test places were released all at once, which excited all the newcomers.

What did having more than 200 acceptance speeches on the forum at the same time look like?

Leaving aside the tens of thousands of lurkers, at peak, the new posts were popping up so quickly that one had to scroll five times per second, and the post just sent was like a stone thrown into the river, sinking directly to the second page.

And if the page was refreshed again, it would be completely impossible to find the first post.

The server was not crowded, and neither did it crash despite such heavy traffic. It seemed that the company had thrown in a lot of money when building and maintaining it!

After reading the announcement, Old White glanced at the Number of applications.

My goodness. It was 23333 a few minutes ago, but in a blink of an eye, it jumped to 27777 and went straight to the 30,000s!

Are these people filling questions so fast?!

...


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