Vampire Summoner's Rebirth: Summoning The Vampire Queen At The Start

Chapter 828 Dungeon Mutation



Chapter 828 Dungeon Mutation

Chapter 828 Dungeon Mutation

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Dungeon Mutation, a phenomenon where Dungeons would change their effects, main elements, or even monsters in a whim, happening randomly between fluctuations of Mana and Miasma in their interior.

Usually, there are two types of Dungeons out there. Wild Dungeons, created from Miasma in an area, which are usually dangerous but don't spawn monsters constantly, and can be completed by cleansed of the Miasma. They often appear when a lot of Demons die and leave their blood rotting into miasma.

And then there were Artificial Dungeons, created according to Alberta and Hellburn, by the Divine Spirit of Dungeons, a lesser being to a Holy Spirit that is attempting to ascend into a God.

It is said that his existence is similar to Yggdrasil too, beings that are like Holy Spirits, but not quite yet, Demigods. This Spirit of Dungeons is said to have been the Ancestor of all Dwarves, the Architect King.

Just like it is said that Yggdrasil birthed the elves and other races that live in the Elven Continent, it is a similar myth with the Architect King, a special Divine Spirit that ascended to this form after eons of gathering power.

It is a good spirit and has helped the dwarves prosper for eons. In the recent alliance created between continents, he has helped in the creation of the Stronghold City by creating many dungeons in a small area, all dedicated and made exclusively for people to train, level up, and fight the invading Demons.

However, even if created by the Divine Spirt of Dungeons, the Architect King, they're not perfect. Mana Fluctuations are created each time the dungeons "reset" and reform their life and resources every time they're all emptied.

And a Dungeon Mutation might occur, although its chance is very low, it might increase the difficulty of a Dungeon to even greater ranks!

And this is what was happening right now in front of us.

I had read about this, one of the possible mutations of this dungeon, and the hardest of them is the "Black Flame Mutation" where all fire becomes Black Flames, the magma becomes Miasmic Magma, and all monsters mutate into Black Flame variants.

Meaning that they increase their Ranks by one, going from B+ to B++, bosses might get as strong as B+++ now, and the last boss… might even be A Rank now.

"These black flames… Dungeon mutation?" Elizabeth asked.

"Yeah, it's that!" Eric nodded. "I read about it on the dungeon book too… This is the Black Flame mutation, the hardest of all!"

"Things are finally getting a bit more exciting." Erdrich smiled.

"Yeah, let's wreck this place." Erika was exuding confidence.

"Black Flames, huh? Wouldn't that make them weaker to my light?" Elizabeth seemed excited too. "More EXP, and they're weaker to my magic now… Isn't that a win-win for us?"

"Indeed, that's what I've been thinking about so far." I nodded. "And with your abilities, as long as you can enchant our weapons or armor with Holy Light, it should also protect us from the usually deadly Black Flames. A strategy that can only be done because we've got the Saintess at our side."

"Leave it to me then!" She nodded, as we heard the rumbling sound of hundreds of gigantic creatures drawing closer.

Unlike the usual mobs, which remain in their nests, Black Flame-enhanced monsters are aggressive and will immediately come to attack us by merely sensing our presences, unlike others that would only do so to protect their territory, or if they were attacked first.

"ROOOAARR!"

"GROOHHH…!"

"SHAAAAH!"

Ding!

[The [Blazing Volcanic Rex (B+ Rank)], [Giant Magma Salamander (B+ Rank)], and [Blazing Magma Turtle (B+ Rank)] Monsters have appeared!]

[The Black Flames covering their bodies have made them all go berserk! Their Ranks have increased to B++ Rank, and all their Stats have further increased by +100%!]

[The Black Flames corrupt their bodies and minds, imbuing them with the Darkness Element.]

Unlike their previous iterations, they looked around twice as large, their red scales were now black, and if they had flames covering their bodies, such flames now became pitch black, with purple glows to them.

And their eyes were glowing bright red, as they emanated a powerful and frightening aura that made the atmosphere very thick when they all rushed at the same time towards us.

"[Holy Light Element Enhancement]!" Elizabeth finished her conjuration, a huge magic circle emerged above us. "[Heavenly Light's Domain]!"

And at the same time, another magic circle appeared right below us. The one above enhanced our bodies with armors of light, while the ground below constantly emanated particles of holy light!

Ding!

[Elizabeth] has conjured [Holy Light Element Enhancement], giving all her allies the Holy Light Element to their Armor and Weapons for the next 30 Minutes.]

[Elizabeth] has conjured [Heavenly Light's Domain], within the Domain's area, all foes weak to light will take constant damage based on 50% of the conjurer's Intelligence Stat every second and Allies will restore 5% of their maximum HP every second for the next 30 Minutes.]

Excellent!

But I wasn't done yet… There was one amazing Skill that would make my army of Familiars, which were too many for Elizabeth to buff conveniently, to grow even stronger in this situation.

Ding!

[You've exchanged 1000 Skill Points.]

[You've learned the [Familiar Element Bestowal: Lv1] Skill!]

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[Familiar Element Bestowal: Lv1]

Skill Proficiency: 0/10000

A Unique Skill that only Grandmaster Summoners can learn, it grants them the ability to enchant their Familiars with one or multiple Elements of their choosing, giving their Skills and Defenses the Elements Powers, Resistances, and also Weaknesses.

A Familiar can only be bestowed with a maximum amount of 3 Elements, a second Element Slot will be unlocked at Skill Level 5, and the third at Skill Level 8.

Once enchanted with that Element, the Elemental Power and Elemental Defense based in such Elements will be further boosted by +100%, with an additional +25% with each Skill Level.

Based on the bestowed Element, Familiars will undergo unique transformations and might gain new temporary skills and stat bonuses.

New Elements will be unlocked as the Skill Levels Up.

Available Elements: [Fire] [Water] [Wind] [Light] [???]

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"[Familiar Element Bestowal: Light]"

FLAAASH!

My hands overflowed with blinding golden light; all the 250 Familiars summoned were quickly imbued with Auras of Light.

Ding!

[You have enchanted all Familiars with the [Aura of Light]!]

[As long as you wish for, all Familiars now possess this Element Strength!]

"Massacre everything."

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