Villager A Wants to Save the Villainess no Matter What!

Chapter 25



Chapter 25

I'm finally 13 years old.

Thanks to the level-ups due to high-speed laps in the Orc Dungeon for about half a year, the achievements of orc hunting has accumulated, resulting in acquiring the Orc slayer title. Thanks to this, my rank increased to D, and the level also went up to 23. I heard that I have to take an escort request to reach rank C. But I don't have any intention of doing it yet.

Also, I refused the party invitation from my seniors, saying that I want to train alone for a while.

By the way, it seems that there has been a lot of fuss about the fact that orcs have stopped appearing in Altmunt recently.

Well, I want to believe it is not my fault.

I have also saved money thanks to the regular trade of Elven honey. Now, I need 5 million more to reach the minimum target amount.

????

Name: Allen

Rank: D

Age: 13

Blessing:?Wind God?

Skills:?Concealment??Appraisal??Alchemy??Wind Magic??Multiple Chant??No Chant?

Place of residence: Lurden

Money: 15,457,109

Level: 23

Strength: D

Magical power: B

Achievements: Goblin Dungeon Conqueror, Goblin Slayer, Orc slayer

????

(TL:- I don't know why but the author didn't add the Orc Dungeon Conqueror achievement.)

Also, the people in the elf village were doing well, and the airport was also maintained.

The runway is only 300 meters long because I didn't want to cut through the forest much. Also, I'm not worried about the landing because the brake function of Buitor has been strengthened. Also, The spirits of the wind help by providing a moderate headwind at the time of takeoff. So, VTOL is possible.

By the way, in the village, it seems that it is usually used as a playground for children and as a place for practising archery. Even in the village, no one complains about it.

Now, I'm not able to raise my level anymore in the Orc Dungeon, so I'm going to challenge a high difficulty dungeon.

The dungeon which I'm going to challenge next is the Dungeon of the Wind Mountain. The recommended capture level in the game is 30, the Orc Dungeon was 15, and the Valley of the Flying Dragon is 25. So you can imagine how difficult it is.

By the way, the Dungeon of the Wind Mountain is a famous dungeon that was already discovered, and a capturing race was held by the famous adventurers.

As of now, the deepest floor record that has been traversed is only up to the 8th floor. It has a history of swallowing many famous adventurers.

In the game, there were 30 floors in all. And it was a mysterious place with an empty sky even though it was located underground. The monsters that come out are all monsters that fly in the sky. Also, there were traps here and there that cannot be cleared without using wind magic.

I felt nostalgic of the fact that in my previous life I got game over when I charged into it without knowing that I could not capture it until I get the ?Book of the Wind Magic? in Marx Route or the Valley of the Flying Dragon.

Leaving the story for later, the remarkable thing is that the treasures you can get in this dungeon are two ?Substitute ring?. And the drop from subduing the boss at the bottom is the ?Sky Knight sword?.

As the name suggests, a ?Substitute ring? is an item that can revive the user only once even if he/she dies.

And the ?Sky Knight sword? is a sword that evolves the blessing into?Sky Knight?when equipped by a person who has the blessing of?Knight?. When you become a?Sky Knight?, your tendency for getting ?Wind Magic? increases.

In the game, I equipped Leonardo, the son of the Chief of the Imperial Knights, with this item to awaken him. But I remember that ?Wind Magic? did not play an active part because of his low magical power.

By the way, the last boss of this dungeon is Blizzard Phoenix. If I fight normally, it will be a strong enemy that I can hardly win now.

Blizzard Phoenix is ??a terrifying monster that blows a strong snowstorm from far above, depriving you of sight and physical strength. Also, it unilaterally shoots an ice arrow from quite a distance like a rain hail.

However, the size of the dungeon boss room is limited, so it is not much one-sided.

In the game, during the royal route, the trick was to defeat it by attacking the weak points with the powerful flame magic of Crown Prince Karlheinz. And if you get close enough, its defence power is not high, so you can defeat it even with a physical attack.

If the physical attack goes through, my gun should also be able to handle it. With that in mind, I decided to challenge the Dungeon of the Wind Mountain.

???

"A D-rank adventurer, Allen, is it? Solo is deadly though. Something like this at that age. Well, no problem. You can enter. But if you don't want to die, just look around the first layer only."

I showed my guild card and register for a free pass at the guild in Zeiben, the town closest to the Dungeon of the Wind Mountain. This dungeon is managed by the guild and can only be entered at rank D or higher.

You can enter it without permission. But if an item obtained in the dungeon under control is taken out of the dungeon by a person who was not registered for a free pass, then that person will be treated as a thief.

And this dungeon is usually challenged by A-rank and B-rank adventurers, in parties. A 13-year-old, D-ranked kid like me came challenging it would seem like a reckless guy who was daredevil, only to be ridiculed.

But I'm going to traverse it and capture it. Rather, I will be doing high-speed laps in this dungeon until I enter school.

Of course, if I stand out any more, it would lead to unexpected situations. So I'm not going to report after capturing it.

????

I then left the town and came to the dungeon.

The first floor is no different from other dungeons. What comes out of the cave is a blood-sucking vampire bat. It is a huge vampire bat of about 1 meter in length, and are a terrifying monster that sucks up all the blood in the body when it bites.

As I proceeded while using my ?Concealment?

skill, about 5 vampire bats were hanging from the ceiling.

This is where the new weapon shotgun comes into play. It's a shotgun made from utilizing the results of Kalashi. I named it Saiga. The origin is, of course, the famous Russian shotgun, Saiga-12.

Of course, the contents are of a magic gun that is completely different from Saiga, but it looks quite like it.

It took a lot of trouble to make Saiga function properly as a shotgun, but this time it was finally complete and ready for actual battle.

Doon, Doon

When I pulled the trigger, I was able to easily defeat the Vampire bats. It feels like overkill, but the shotgun is still great.

After collecting the magic stones of the Vampire bats, I quickly head to the next floor. From the second floor, even though it is underground, it is bright and even the sky is there. It's really a mysterious place.

Also from here, the dungeon-like area of ??the wind mountain dungeon, where many bird monsters come out, continues.

With Saiga in my hand, I walked deep into the dungeon.


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